Absimiliard's Realistic Aging Mod (updated Oct 4)
Absimiliard:
There are already a ton of age tuning mods out there. But I'm gonna add mine to the heap because none of the others did what I wanted.
ETA: I've now added a few flavors against my initial reluctance to provide some variety.
These packages change the age stage lengths in the Sims 3 to be more in line with the human life span while keeping (loosely) along the same time brackets for Short, Medium, etc. I started with the assumption that a person becomes an elder at age 65 and the average lifespan in the first world is 80.
As mentioned in this thread and elsewhere, the way the Sims 3 deals with the Elder life stage has a duration that is actually the MINIMUM length a sim will live as an elder. After that there is a percentage chance that the sim will die daily (that chance depends on the lifespan you choose (Short, Medium, etc.)
I'll explain why I made the changes and some justifications after I show you a comparison.
The reason I made the changes is for realism. I play with real world people simified and introduced at their appropriate ages. The unrealistic aging model introduced had children graduating in what would have to be their late 20s, babies who didn't leave the crib until almost their third birthday etc.
The game gives some simple indicators of when these life stages occur. Children must go to elementary school. Teens go to high school, and cannot move out until they are Young Adults. These ages are pretty standard in the US (and many other countries). With a little wikipedia back-up (I was surprised that young adulthood is considered ended when you're 40). I made the mod the way it is.
Since elder don't actually die at the end of the time period selected, I've made two separate flavors AbsimiliardsKindaRealisticAgingMod (AbsKRAM) and AbsimiliardsRealisticAgingMod (AbsRAM).
AbsKRAM keeps in line with the EA-long-lived elder model, this was the original version I put out. The minimum elder life stage ends at 80 and it looks like the average age is around 85
AbsRAM is a newer version that ends the elder life stage at 70 with a reduced daily chance of death. This sets the average life span at 77.7 years (2006 US average), a more realistic number and that's what this mod was for.
Original EA Settings
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotalShort1 day2 days2 days4 days6 days6 days4 days25 daysMedium2 days4 days4 days8 days12 days12 days8 days50 daysNormal3 days7 days7 days14 days21 days21 days17 days90 daysLong6 days15 days15 days30 days45 days45 days34 days190 daysEpic30 days75 days75 days150 days225 days225 days180 days960 days
AbsimiliardsKindaRealisticAgingMod (AbsKRAM)
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotalShort1 day1 days2 days2 days7 days8 days5 days26 daysMedium1 days2 days3 days3 days11 days12 days7 days40 daysNormal1 days4 days7 days6 days22 days25 days15 days80 daysLong3 days12 days21 days18 days66 days75 days45 days240 daysEpic12 days48 days84 days72 days264 days300 days180 days960 days
AbsimiliardsRealisticAgingMod (AbsRAM)
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotalShort1 day1 days2 days2 days7 days8 days1 day22 daysMedium1 days2 days3 days3 days11 days12 days2 days34 daysNormal1 days4 days7 days6 days22 days25 days5 days70 daysLong3 days12 days21 days18 days66 days75 days15 days210 daysEpic12 days48 days84 days72 days264 days300 days60 days840 days
Lifespan Settings
As there has been some interest in removing the shorter gameplay and offering more option for longer games, each of the two mods also has a long play (LP) version that will extend te lifespans should you choose.
Regular Versions (close to EA defaults)
The new life stage durations are mapped out to correlate somewhat with real time segments.
At Short setting, 1 day of game time = 3 years Real World Time
At Medium setting, 1 day of game time = 2 years Real World Time
At Normal setting, 1 day of game time = 1 year Real World Time
At Long setting, 1 day of game time = 1/3 year Real World Time
At Epic setting, 1 day of game time = 1 month Real World Time
Long Play (LP) Versions
At Short setting, 1 day of game time = 1 year Real World Time
At Medium setting, 1 day of game time = 6 months Real World Time
At Normal setting, 1 day of game time = 1/4 year (3 months) Real World Time (this also makes pregnancies the correct duration)
At Long setting, 1 week of game time = 1 year Real World Time
At Epic setting, 1 day of game time = 1 month Real World Time
Potential Issues
This is a purely XML mod. It should not conflict with any other non-age tuning mod you have. I've used it for months quite happily.
However...
It is that when you apply this mod there will be some sims in your neighborhood who have spent longer in their current life stage than the modded version allows. They will age up on the day the mod is applied.
This can leave precious little time for skilling toddlers and such. I play on epic and rarely notice an issue but I appreciate it could be a crunch for those who don't.
Anach:
Looks good.
J. M. Pescado:
I have one of these that works quite simply by setting things to the Rule of 6, where each "1" represents 6. Thus, Baby+Toddler = 1, Child =1, Teen = 1, YA =2, (18-30), Adult = 3 (36-54), Elder = 2 (60-72). Note that elders don't actually *DIE* immediately at the end of their stage, that is actually the "minimum", so if you set it to higher values, they will hang around for the equivalent of 900 years.
lefty:
I've been using this for a few hours in my game, and it works just fine. Initially I did have a bunch of elders bite the bullet all at once, but now it seems they are dying anywhere from 80-90 days. I personally enjoy playing the YA and Adult lifespan more, so this works great for me, thanks.
LVRugger:
Quote from: J. M. Pescado on 2009 September 09, 06:36:03
I have one of these that works quite simply by setting things to the Rule of 6, where each "1" represents 6. Thus, Baby+Toddler = 1, Child =1, Teen = 1, YA =2, (18-30), Adult = 3 (36-54), Elder = 2 (60-72). Note that elders don't actually *DIE* immediately at the end of their stage, that is actually the "minimum", so if you set it to higher values, they will hang around for the equivalent of 900 years.
Um, Pes, what happens at 30-36 and 54-60? Maybe make YA = 3 and A = 4? If I followed your plan, I would probably make elders = 3 (60-78) so they make sure the kids they spawn on day 59 aren't left alone in early teenhood.
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