The NRaas Romancer (v2)

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twallan:
This mod is now hosted at Crazy Town.

Direct link to the forum thread:
http://www.the-isz.com/theisz/index.php?showtopic=2677

Version 2: Adds a new "Set to Level" interaction which can be used in place of the original "Bump" interactions.

Have Fun. :)

LVRugger:
Your supercomputer allowed me to set a family relationship that the debug commands would not. You and Buzzler have allowed me to pollinate my neighborhood to replace the dying elders. Now this will allow me to do even more evil good in my game. I think you read my mind earlier today when I was wishing for this.

nanisim:
Is there any way to enable romantic interactions without increasing the level of relationship? You know what I mean, to make casual woohoo without romance at all. Of course, I'm adding this romancer to my set NRAAS, this is a big step in modding, but if you were investigating for further...

Aliera:
Twallan, you are absolutelly amazing.
Your mods, are like having the original insimenator from ts2.
I just set a family tree were the parents of tree YA women were game born sims that had never met.
I wanted them to have at least some relation with each other, now they can.
Does the Romancer makes sims divorced?
A "casual romance mod", would be great too.
It irritates me no end that "one partner rule". Is there any way, that a sim could cheat on his/her partner?
I mean having two families? I presume the problem lies in not being possible to control two households at the same time, but it is much easier now with the "active sim" comand from "super computer", and any way, maybe there could be a way that a sim could have a 2nd partner, not a wife or husband, more a like a lover, so that it was really considered a partner, but the sim wouldn't have to live in the two houses.
What do you think?

twallan:
Quote from: nanisim on 2009 August 31, 12:29:04

Is there any way to enable romantic interactions without increasing the level of relationship? You know what I mean, to make casual woohoo without romance at all. Of course, I'm adding this romancer to my set NRAAS, this is a big step in modding, but if you were investigating for further...


Casual Woohoo eh?  It appears that the only thing stopping you from doing such are the following:

1) The sims must be the appropriate age for woohoo
2) The sims must have kissed at sometime in the past
3) You must satisfy a minimum relationship defined by an XML tuning value

Using the Mod Generator over at MTS you can change the tuning value yourself.

The value is in the "Sim" file under "Range: -100 to 100.  Description: If the relationship value between two Sims is higher than this tunable, they will agree to relax or sleep in the same bed.".  There are two, change the one that is positive.

So all you really need to worry about is the First Kiss, and I believe you can change the effects of using the First Kiss in the <Socializing> XML without any coding changes.

I only deal in script-coding...  There are plenty of other users more adept at XML tuning than myself.

If you find I'm in err, and there is a scripting change required, please feel free to bring the issue to my attention.

Quote from: Aliera on 2009 August 31, 16:03:22

Does the Romancer makes sims divorced?


Yes, it follows the Sims 3 partnering rules.  If you go beyond "Romantic Interest", the old partnership will be dissolved.

Quote from: Aliera on 2009 August 31, 16:03:22

It irritates me no end that "one partner rule". Is there any way, that a sim could cheat on his/her partner?


It's simple enough to set the "Spousal" flags, so you could "show" as having two partners.  However only one would be the true partner, as the game only have a single space to store the "Partner".

You can be married and have many "Romantic Interests".  I have several sims in my games that cheat on their wives while at the wife is not on the lot.

However if you are requesting a sim that can be partnered with multiple sims, that would require an extensive core-mod.

Cheers. :)

Edit: spelling

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