TS3 was to include weather.
chann:
Quote from: ImpeachSarahPalin on 2009 October 04, 12:47:29
If you don't buy from the store don't buy from the store, but don't spoil the fun for everybody. For many simmers, the Sim Store is an invaluable service.
Then start a petition to keep the Store open! I guarantee that you will achieve your goal.
funnykid:
Quote from: edalbformat on 2009 September 18, 10:30:22
Quote from: StormchaserOne on 2009 September 17, 21:11:32
You people have forgotten SIMs 2 base game so quickly. Majority of the EPs were already in base game it is the expansions which activate them.
Wrong assumption. The EPs included meshes and original colors. You could not do anything with the base game because meshes were missing. Not true that everything was already in a sack. My group have massively downloaded objects and meshes custom made by several of some dead sites. At every EP we were just confirming that custom contents that were put free for the users were just slightly made up and included in the EPs. So, they were not there, WE put them available, just that normal modders don't have immediate access to ass expensive tools/programs.
The EP that finally included a comprehensive bunch of alternatives to make objects available in game, was Appartment Life. Before this EP you could do nothing with the base game, first because it was too primitive and remained primitive throughout Seasons, BV and all previous crap. Finally as everything was already doggone, they released the pseudo EP Mansions &...
It included nothing that you could not find at MTS2. But it finally released all the coding so that people with a little patience could sew together all the EPs in one (I did, so any tard could do it).
Could you elaborate on this "sewing of the EP's" together?
Georgette:
Oh, STFU and DIAF.
FAIL.
ElviraGoth:
Quote from: edalbformat on 2009 September 18, 10:30:22
The EP that finally included a comprehensive bunch of alternatives to make objects available in game, was Appartment Life. Before this EP you could do nothing with the base game, first because it was too primitive and remained primitive throughout Seasons, BV and all previous crap. Finally as everything was already doggone, they released the pseudo EP Mansions &...
It included nothing that you could not find at MTS2. But it finally released all the coding so that people with a little patience could sew together all the EPs in one (I did, so any tard could do it).
I haven't been doing much programming for awhile and am just starting to get back into it. How did you find out that the code was released and where did you get it from? Or am I reading this wrong? I've been searching for sims 2 source code. Or perhaps you just mean that it can be edited better in something like SimPE? Or do I need to get a disassembler?
I know this isn't TS3 related, but I figured a look at the TS2 code might help with something I've been working on.
J. M. Pescado:
Quote from: chann on 2009 August 31, 00:51:46
I'm more pissed that they got rid of NPC parties. There were supposed to be birthday parties and wedding receptions, as well as parties for babies and promotions.
Based on the behavior from what I've seen in PC parties, NPC parties would be a dreadful bore: People standing around doing absolutely nothing, with absolutely no volition at all. Because that's what parties in TS3 currently are. Sim-socializing in TS3 is far more dull-looking than it was in TS2: The socials are far less responsive, in that sims frequently stand there staring blankly trying to dock for FAR longer, and the pool of animations is both recycled and stripped, so there's absolutely nothing to see. It seems as if at present, TS3 is really not meant to be played at a level where you actually look at it.
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