TS3 was to include weather.

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Buzzler:
Quote from: jordi on 2009 September 03, 17:10:29

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EAxis care about their customers' money
Here, fixed that for ya.
I fail to see the difference. If they want the customer's money, they have to offer him a product he's willing to give them his money for.

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How else can you defend the extremely high 'Store' prices for objects that should have been part of the game, or free?
I don't see how I defended them. Of course EAxis are in it for the money, I find it insulting that people even feel the need to mention that. What has changed is that EAxis are aiming more and more for the sheeples who are content to get the bare minimum for their money. That's why they can demand exorbitant prices for all "additional" content (which was free in times of TS1, and ceased to exist in times of TS2), and that's why vanilla TS3 feels like a raised middle finger with a price badge on it for non-sheeples.

Alex:
Quote from: Buzzler on 2009 September 03, 17:00:08

EAxis care about their customers, I really believe they do.

Do you work for EA or something? You are clearly one of the sheeple to even consider saying that. I've never seen a company treat their customers with as much contempt as EA does. If they are showing any "care" for their customers, it's some half-assed attempt merely to hold their own against their newly merged, and much larger, rival.

Buzzler:
Quote from: jordi on 2009 September 03, 17:47:28

Buzzler: we're using different interpretations of the meaning of 'care for'. In my view, that also implies respect: i.e. delivering a complete product, and not deliberately withholding features to sell them as addons for a premium. EA certainly does not respect its customers.
EA is a company driven by the hunger for profit, companies arent't able to "care" in a human way. I don't think it's necessary to argue about this. As for respect, companies above a certain size aren't able to have that either. Everything they offer, they offer for a reason. Sometimes it's a direct approach, then they charge customers for it. Sometimes it's more subtle, then they want to improve customer loyalty. Right now, they obviously don't see a need to improve the latter, that's why there going with the former, and they will do so as long as customer loyalty doesn't signaficantly erode.

Ambular:
Quote from: tizerist on 2009 September 03, 14:51:12

All eyes are towards simslice then surely  ::)
How did they manage weather before the Seasons EP exactly?
Could they replicate it for TS3?


Unfortunately, all Simslice did with TS2 was enable the hidden weather effects that already existed in the game code.

Ellatrue:
Quote from: Ambular on 2009 September 03, 18:31:17

Quote from: tizerist on 2009 September 03, 14:51:12

All eyes are towards simslice then surely  ::)
How did they manage weather before the Seasons EP exactly?
Could they replicate it for TS3?


Unfortunately, all Simslice did with TS2 was enable the hidden weather effects that already existed in the game code.


Yes, and it was kind of screwed up. It was clear they didn't finish.

What I want to know is, why do I have all these random effects like seagulls at the beach, but no weather? Hello? Priorities! I could understand it for TS2, because it was clear that they really did run out of time, or at least failed in their attempts to add that feature. For TS3, I see it as the result of poor planning, at best.

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