Two Futuristic Houses for a Space Colony

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Regina:
This whole thing just reinforces my thought that we need to be able to replace the terrains in-game with something appropriately space-like, like moon dust or some such. I love the thing with the dome on it--looks awesome!

Quote

The dome is pretty cool too, but I'm worried about my precious robot fish.
There are ways to replace the precious robot fish. ;)

tizerist:
I like the pyramid style science centre.
I'm having to be fussy over what lots I put in my game now, but I think that could go quite nicely in the middle of Summer Hill Court, due to its shape, it should be a 'central' building.
Think I'll do that now actually, thanks.

Zazazu:
Quote from: Orange on 2009 August 29, 00:51:36

The science museum looks terrible outside, maybe the insides redeem this. Of course, it might blend in well if all other buildings around it adhere a similar style, but as a standalone it's pretty weak.

A very slight adjustment might help it. Turn the top floor into more of an upside-down U that goes 2-3 squares past the bottom level before hitting ground. Or maybe an X with legs, hitting similarly to the U possibility. As it is, it is a blocky pyramid. Not bad, really, not for a community lot. But yeah...again and again we come up against the limits of being stuck with two green suburban sprawl terrains. Nothing urban or futuristic can look right.

I like the greenhouse portion of the residential lot. I really miss CC glass tiles.

Regina:
It would probably be possible to make terrain replacements. In all the default replacements I've done I haven't played with that but I'll bet it could be accomplished in the same way. I may even give it a shot a bit later on but I have too many irons in the fire right now.

Replacement textures could also be made for trees and flowers, and if some of the DDS files were saved in the wrong alpha format, they might possibly look very other-worldly.

ingeli:
That sounds really interesting, Regina - replacements would be really useful, both for the terrains and other stuff. And if there only was a way to get rid of props like water towers and commercial signs and the annoying road signs..
They don't fit in, not in the Space Colony and certainly not in my planned historical hood..
Thnx for feedback about the houses - yes I also miss the greenhouse walls :(. The Science Museum is meant to be pyramidelike, but I am sure it's possible to adjust it. I did aim for the museum and library part - and there is room in the museum for new collections, from Egypt for example. I like how easy it is to change between residence/community zoning. In my game this building is my sims first choice for library studies. It also has the Beautiful Vista boost, so they are quiet happy there. I built it with the BV-buff from start (thnx Regina for the empty hoods with BV!) but now they are of course easier to fix with the new tool that Tiger made on MTS.

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