sickness indicator?
witch:
Quote from: J. M. Pescado on 2005 July 28, 07:12:48
If the visitor that is sick is a townie, he will infect your entire neighborhood and cannot be cured. You must therefore kill him to prevent the spread of the plague.
I wasn't able to kill sims at that time. :-[
I'm now becoming used to killing sims, thanks to Pescado et al. Bad influence you lot! I won't have any townies in my new n'hood. ;D
Just as soon as I finish re-installing the sims2 uni yet again.
Sidenote, I am re-installing because last night, from a clean test n'hood, I uploaded a lot to the ea server. Before I installed the lot into my game the sims2pack was 2.67Mb. By the time the lot arrived on the sims site, via the sims2 game, it was 50Mb. After re-installing sims2 but NOT uni, I tried again. This time the lot on the ea server is about 2.7Mb. A poster (Jordi?) warned me that the object package could become corrupt, I wonder if that affected the lot in some way.
schmoopee:
I've killed off the townies in my favorite hood - big ol' townie bonfire. Ahhh, the sweet stench of BBQ townie. Also had the no-regeneration thing, so no more townies.( I don't mind the dormies - they are useful for writing term papers and fulfilling woohoo wants - "Yeah baby, sure I'll call you after I graduate!" )
But I digress. Since killing off my townies, I have the odd sick sim but not too many. I'm usually able to quarantine them so they don't spread it around.
I like the idea of an indicator - like a macro thingy where you can click on the sim and it will tell you "I'm sick!" or "I'm well" - because sometimes I miss the pop-up telling me they've gotten sick or are well again. I had one poor pregnant sim, she was puking into her third trimester - I thought it was a glitch, but it turns out I had missed seeing the popup that she was sick. Morning sickness and flu combined, she was in the can her whole first day. *lol*
I don't want to immunize my sims - I like the challenge and realism of having them get sick. If I had an epidemic that threatened to wipe out my hood I might, but it seems manageable since I am townie-free.
ZephyrZodiac:
The most annoying thing I had was before the "don't eat bad food" hack (and before Uni) I had two cases of sims who liked visiting other lots, and would then never eat with the family, but wait until the food was turning green and go and eat it (and even if you immediately delete the food with move_objects) it's too late - they'd then get the pop-up there and then saying they were sick with food poisoning as they rushed to the nearest loo! So in order to prevent my sim from dying, I had to immediately save and quit that lot and go to the sim's lot to make them go to bed and get better!
(Could obviously have quit without saving, but if I've just spent an hour or so on some particular project at that lot, I don't like having to go through it all again!)
nocomment:
(Off topic) I had that happen with two sims. They ate spoiled food when visiting and got sick.
I left them like that for a while, and they would drop by to visit and alternate throwing up. Then another sim went into aspiration failure, and would beg at the street. For some reason these three sims showed up at other houses A LOT. I thought it was really funny. In my sim world it wasn't a party without lots of vomiting and begging.
(On topic) Wasn't there a medicine cabinet hack somewhere that told you if a sim was sick? Or did it only tell if the sim was pregnant? It might do what some of you want.
ZephyrZodiac:
I think it was in Sims1, and had something to do with Vacation and the various Vacation diseases.
If you have a scientist in the family and they have the science reward, they can make medicine, but you have to watch the other option - make a virus - or you actually cause serious illness in the family.
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