sickness indicator?

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cwieberdink:
Quote from: ElviraGoth on 2005 July 28, 21:16:50

I don't remember if she was an active enough sim or not to increase her fun level.  But hygiene certainly went down, as well as comfort and energy.  So what motives (or needs) have to be improved for a sim to get well?  Just fun?


My question is, you can quarantine them in the bedroom with a TV for fun, but WHY oh WHY can they not freakin SIT DOWN when they talk on the phone???  I can even lay on my bed and talk on the phone.  I do like to pace while I talk, but I don't have to.  I know there are problems with making new animations, but is there any way to make them SIT and talk on the phone?  Or would that require a new animation?

Chris

J. M. Pescado:
Well, I pay absolutely no attention to "comfort". Active sims scoff at comfort. According to the decay rates, it would take nearly two days of continuous standing without ever sitting down for an active sim to run out of comfort. If he stays standing for an entire 24 hours, he will be halfway down. Comfort is for wimps.

moonluck:
Back on topic someone made this, http://www.modthesims2.com/showthread.php?threadid=80201

Oddysey:
Comfort, I do the same thing as I did in Sims 1: beds. Get an uber-bed, and between that and sitting down to eat your sims are set.

Increased body skill theoretically makes a sim recover faster . . . perhaps this caused the work-out thing?

The Sims simulator has almost no feedback mechanism. Zip. Nada. And it's unlikely to ever get one, as Will Wright has moved on to other things, leaving the vultures to suck the Sims franchise dry.

J. M. Pescado:
Quote from: moonluck on 2005 July 29, 13:58:07

Back on topic someone made this, http://www.modthesims2.com/showthread.php?threadid=80201

Well, other than the fact that everyone will want to be Chief of Staff, and that it doesn't make a lot of sense....

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