sickness indicator?
Ancient Sim:
I don't really understand the sickness thing in that it clearly states somewhere or other that a Sim has to be ill for 10 days before they will die (which always seemed rather long to me). I had a Sim catch the 'flu from 4 or 5 of her wedding guests while she was circulating via the auto-socialiser macro. Before the wedding party started, she was healthy, yet after only a few hours of being sick she died under the wedding arch immediately after taking her vows. Her new husband was already on his way to the limo, so couldn't plead for her. So much for 10 days, it wasn't even 10 hours!
And yes, there is a medicine cabinet download, but I don't recall it mentioning whether a Sim was sick, I think it just offered the immunisation facility. I prefer mine to get ill because it's more realistic. I have permanent illness in Pleasantview now, probably because of townies. I haven't noticed whether any of them ever recover, but if it's right that they don't I can see how the illnesses would keep starting-up again.
ZephyrZodiac:
Well, if you keep your sims at home, get them to earn money by painting and then writing novels and harvesting money trees, never let them meet any townies, they probably won't get sick - and you can either use the fridge hack so they don't have to buy food, or use move_objects to grab the basket from the delivery man so there's no need to handshake!
It's quite understandable that townies never get better - how can you look after your health when you live on a park bench?
veilchen:
Quote from: nocomment on 2005 July 28, 13:40:26
(Off topic) I had that happen with two sims. They ate spoiled food when visiting and got sick.
I left them like that for a while, and they would drop by to visit and alternate throwing up. Then another sim went into aspiration failure, and would beg at the street. For some reason these three sims showed up at other houses A LOT. I thought it was really funny. In my sim world it wasn't a party without lots of vomiting and begging.
(On topic) Wasn't there a medicine cabinet hack somewhere that told you if a sim was sick? Or did it only tell if the sim was pregnant? It might do what some of you want.
The medicine cabinet is on the MTS2 download site. It tells you whether your sim is pregnant, how long it has been pregnant, and by whom (I guess for romance sims, if you miss the lullaby, etc). It can cure a sim and/or immunize a sim.
Carrigon has an item on VS that will prevent pixel people from getting sick by roach infestation, but you can still get sick any other old way. I like that one, because even though roaches are dirty, ugly pests, they don't spread plagues around quite as rapidly as featured in TS2. That would be up to the fleas and the mites on vermin, since those actually bite and thereby induce all kinds of goodies into the body. Like a neighbor-village that was all but wiped out by the black death in the middle ages. Only an old woman survived and she was subsequently burned at the stake as a witch. They figured, there was no way she could've survived that onslaught unless she was in league with the devil. It has since been repopulated, but is still lovingly referred to as the "witch-village".
G.
ZephyrZodiac:
Completely off-topic, there was a village in Derbyshire which got the Great Plague in 1665 (they think from infected cloth) and the villagers put a cordon round the village, wouldn't allow anyone in, and they all agreed not to leave, and every single villager kept their word. Food was allowed in, but those delivering it had to move away before it was collected.
Of course, in the end, everyone in the village died, but the disease didn't spread!
J. M. Pescado:
Quote from: ZephyrZodiac on 2005 July 28, 16:50:13
Completely off-topic, there was a village in Derbyshire which got the Great Plague in 1665 (they think from infected cloth) and the villagers put a cordon round the village, wouldn't allow anyone in, and they all agreed not to leave, and every single villager kept their word. Food was allowed in, but those delivering it had to move away before it was collected.
That was very forward-thinking of them, considering that this was a time when people often believed diseases were a curse from God, rather than something contagious that could be contained by quarantine.
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