Can Inge's apartment mods be partially combined with Pescado's?

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CatOfEvilGenius:
Would it be possible to use some of Inge's apartment mods with Pescado's?
Specifically, I want to have these:

Pescado's apthack and alfixes, want these because sims satisfy needs based on what objects they have in their apartments / community areas.

Inge's rent system, because it has no deposit, just a weekly rent, higher for furnished.  If Inge's rent system causes any incongruity in family funds upon moveout, I don't care, can change family funds with a cheat.  I prefer reasonable weekly rent to a large deposit at move in time.

I do not want to install Inge's mods for satisfying needs based on what pictures are hanging where, prefer the Pescado version based on what objects sims have.  

I know HCDU reports that Inge's controller mod conflicts with Pescado's mods.  I'm hoping I can just put a Z at the beginning of Inge's tenant and landlord mod names, have them load later, and have Inge's rent system with Pescado's needs satisfying system.  The problem is, I don't know if Inge's rent and need satisfaction mods are independent.  Do Inge's Controller mods have just rent stuff, or rent and needs stuff?  Also, I don't know if Pescado has separate pieces of code for rent and need satisfaction or not.  So if Inge's mod is overriding Pescado's rent code, would it also clobber Pescado's needs code, or not?

Can I just keep these

alfixes
apthack

ijApartmentControllerPatch
ijApartmentControllerResidentsPatch
ijApartmentJobsPatch (I know, not for rent, but I want it)
ijApartmentLandlordPatch

and get rid of these?

ijCommunal****

Also, can I use Inge's AL version of the 4key door mod with Pescado's apthack and alfixes?  I know Inge's site says it's okay, but I don't know if that was written before or after apthack came out.

J. M. Pescado:
The two items are completely incompatible: You have to pick one or the other.

Fat D:
The 4key doors should involve about as much code as EAs internal locking system (or APO for that matter, but via a different function so they are not mutually incompatible), meaning it is acceptable to have it in the game, but in certain cases certain pathways need to be unlocked.

J. M. Pescado:
The Ingelogical doors are fine to use as they aren't global, but their behavior may cause automated systems to behave erratically if vital areas are improperly locked off, and you can't use them in certain places where the code expects specific types of door. However, the Ingelogical apartment system is simply a completely incompatible implementation and your game may explode if you attempt to use both at once.

aubreylaraine:
i use the 4key doors and aptfixes. the only thing i have noticed is the rent totals are shown wrong on the doors when renting. they are calculated right and subtracted from funds correctly but the actual cost of the apartment is a mystery.

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