The Birth Control Mirror

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doyze:
Thank you Buzzler for this mod.

I have a question though: I had problems with my last game that NO babies were born at all anymore so I stopped playing that and started a new game. I removed all the cc (except Standalone Computer and nomosaic(can't stand the blur)) to test if its the cc. The stroy progression was slow but sims were at least moving into town. No marriages or babies though. Then I put this mod in (second version available). I did not pollinate anybody nor did I turn the Sustain-o-Mat on. After playing a while one of the NPC sims that was already married had a baby (can't remember which on). Then Blaire Wainwright even got married and pregnant and Pauline Wan also got pregnant. By now I had version 4 of your mod in my game. I configured the Sustain-o-Mat to be inactive for all options and the the mode thing was on gentle. I'm using it only for informational reasons (as I do the Supercomputer)

Now to my question: Has the babies being born have anything to do with your mod (with everything being off) or is the EA Story Progression actually working now and it was an issue of my old save game that I didn't have anything happening ?

twallan:
Quote from: Buzzler on 2009 September 01, 14:45:06

Good to know. Queries.GetObjects<Sim>() gets all Sims, right? If not, my backup method is useless...


It gets all instantiated sims, yes.  It won't get all the SimDescriptions in town, unless all the residents are currently instantiated. 

Non-homeless should be instantiated all the time, unless some bug accidentally disposed of them. Or they happen to be a toddler left at home without a babysitter. :P

Good Day. :)

Buzzler:
Quote from: doyze on 2009 September 01, 15:46:46

Now to my question: Has the babies being born have anything to do with your mod (with everything being off) or is the EA Story Progression actually working now and it was an issue of my old save game that I didn't have anything happening ?
I cant't tell you what the EAxis Storymode does, because I don't know. I can tell you, though, that this mod doesn't do anything unless you activate Sustain-o-Mat or Pollinate Sims manually. Even if there were some sort of blunderous bug in there, causing the Sustain-o-Mat to be active all the time (and I guess someone would have noticed by now), you'd still see the corresponding notifications.

Quote from: twallan on 2009 September 01, 15:49:20

It gets all instantiated sims, yes.  It won't get all the SimDescriptions in town, unless all the residents are currently instantiated.
Ok, I guess if someone manages to form a valid Romance or partnered relationship to an uninstantiated Sim, he deserves to encounter script errors or one of my "Something's seriously borked. You should panic now!" messages. ;)

doyze:
Thanks ! Than my story progression actually seems to work for now. I have not gotten any corresponding notifications.

tjstreak:
I have played around with this for a while now.  It does seem to lead to an ever increasing population.  When I had over 200 sims, I had to cull the neighborhood manually, moving out a number of families.  I found at this point, sims would gather in places like the City Hall where the Grim Reaper would have a mass reaping.

This may be due in part to the SLAM lifespan package, which I installed (centi - Real Life).

As a result, I have turned off the automatic feature.  I do pollinate manually.  I check the population on a fairly regular basis and have been trying to maintain it at 90.  (This still may be on the high side, but it is a darn sight better than 200+!)  When the number of sims falls below this number, I manually pollinate a sim.

This might actually be a more simple formula for maintaining a population.  A sim dies -- another sim gets pollinated.  Since sims tend to have a fairly constant life span, it should keep things somewhat in proportion.  However, if one of my played sims gets preggers, I probably would let the system go wild to boost the population of similarly aged sims.  After the infant ages up, I would just let the population decline back to the target number.

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