The Birth Control Mirror
Buzzler:
Quote from: simwit on 2009 August 29, 22:39:57
I can still get her pregnant by selecting married sims, but there seems to be a problem with listing childless sims.
Yes, pretty stupid mistake on my part, based on a wrong assumption. Should be fixed now.
Quote from: nanisim on 2009 August 29, 23:40:02
I'm just upgrading to version 3 but not tested yet. Former versions worked perfectly fine for me and I want you to say that this is a revolutionary tool in TS3, at least for me, that love to take all under my control. So, I have one question before to destroy something in my new buzzler hood (there is now an oscilation from 0'95 to 1,30 in factor): Is it possible to choose the group of victims in a random or mass pollination? What if I only want to pollinate married or couples living together? Are the 5 flavors to pick and choose, activate/deactivate some flavors? I like some single simmies in miscarriage to put the cherry up in realism but I don't want a hood full of bastards.
You can choose the same 5 five victim types for Random Pollinations, Mass Pollinations and Specific Pollinations. There are no activate/deactivate Interactions in BCM except Sustain-o-Mat, though, therefore the distinction between "married", "childless" and "married childless".
There's a bit of redundancy in the choices (or a little more, depends on your POV). "partnered Sim" lists all Sims with a valid partner (married, engaged or at least going steady), "married Sim" additionally checks if the Sim is married to her partner, "childless Sim" checks for the number of children. "Single Sim" is the only exception, since it's checking for Sims with no valid partner but romance interests instead.
I could implement "couples living together" without difficulties, but I think it'd be kind of pointless. Married Sims live together anyhow, and they're pretty much the only partnered Sims which the Storymode pushes to live together.
Don't take the NBR/BF thing too serious. I wanted it to react fast (so an algorithm would have something to rely on), therefore it's pretty much bound to oscillate to some degree. That's why I always say "significantly" higher/lower than 1. If it's uniformly oscillating between 0.95 and 1.3, your population should be increasing, though, probably pretty slowly, might take weeks to show. Is that with Sustain-o-Mat activated?
nanisim:
Activated. And it seems to work by itself. It is a great, great, great mod, believe me. My questions didn't where to bother you, but to learn to use it.
LVRugger:
I've recently installed this and it is helping so much. My hood has been aging up, partly due to my having a heartbreaker sim this generation. I think he caused too many broken hearts so there are a bunch of single sims who are not romancing.
I had 124 sims, and 51 are elders. There were about 25 each ya and adult, rest kids. In order to get a jump on the next generation, I have been running around when ASM gives me a romance notice and using Twallan's pollinator on a victim. This makes it easier to do that. I bumped my BF up to about 2 right now, it should come down as the kids age up.
I'll let you know how the hood turns out.
Buzzler:
Updated to Version 4. See first post for changes.
'Inform on Births' is Alarm-based, and triggered every 20 minutes. This is kind of like a retinal operation performed via the rectum, but I couldn't think of any other way, while keeping this thing a non-core mod... Therefore there's a really slight chance it will miss a birth under certain circumstances. Really slight, though.
Quote from: nanisim on 2009 August 30, 09:36:33
Activated. And it seems to work by itself. It is a great, great, great mod, believe me. My questions didn't where to bother you, but to learn to use it.
I think I didn't really get it last time. ;) Sustain-o-Mat is now configurable, too. You might want to give the gentle mode a try.
twallan:
Quote from: Buzzler on 2009 August 30, 22:42:57
'Inform on Births' is Alarm-based, and triggered every 20 minutes. This is kind of like a retinal operation performed via the rectum, but I couldn't think of any other way, while keeping this thing a non-core mod... Therefore there's a really slight chance it will miss a birth under certain circumstances. Really slight, though.
You are not using an EventListener to handle birth announcements?
Look up Sims3.Gameplay.StoryProgression.Notifications: That class has many examples of various messages sent out from the system that you can catch. One of them being baby birth notification.
Check out EventTypeId for a full list of all the messages you can catch.
Cheers. :)
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