Outdoor Lighting Tweaks v1.5
dDefinder:
Chaavik, The moon will still cast shadows even if the moonlight itself isn't visible. I'm testing the moonlight radii maybe to try and hide it.
Pyromaniac, I've taken a look at this and There was a value that applied an extra shadow skew which ended up making the shadows longer than it should.
with skew:
without:
I've updated the Longer Shadows. Shadows should now cast correctly with the sun throughout the day and decreased the horizon limit.
Chaavik:
All right. I will look forward to hearing from you if you can get that to work and allow the plants and trees to look more visible. I'm going to re-download Longer Shadows and see if the "overcast" feeling has been reduced in my neighborhood.
dDefinder:
Update to 1.4
I still can't change anything to indoor lighting as there are no INI files related to that. New worlds like China and twinbrook have their own set of custom lighting files but they are hidden in a non ini format. So this mod will not have any effect in the new worlds.
EDIT:
Small change to fix green heavy fog evenings and made partly cloudy mornings more brighter. Heatwave fix isn't working and probably never will be if mods change the sky common or you want heatwaves in all areas.
markjs:
I loved your mod on Sunset Valley. I hope you do for EP's worlds too.
For worlds that have their own lighting variables like Twinbrook you can do a search for the resource type 0x1F886EAD (_INI) on the .world file.
I uploaded respective packages containing all ini files inside Twinbrook.world, China.world, France.world and Egypt.world if you want to take a look.
Mediafire Folder
Hope you can get something useful for them.
Sorry, just noticed that expansion worlds share the inis with the same instance.
And since they have different options, I don't think we have a option to change something on them, unless we replace the original ini inside the world?
Since the specific inis are loaded when the referring world is loaded, we would lose default settings made specific to that world.
dDefinder:
The thing with the files in the new worlds is that they only change the fog effects but not the actual weather, color, and sky. They seem to be located somewhere else or under a different file type.
Replacing the ini in the world files will still get overridden by the ones in the package. I think the best option is to not have the ini in packages and edit the individual worlds accordingly.
EDIT:
The thing i do need is the names of the new custom lighting files that are hidden. There are 5 in new named ini's in total.
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