Outdoor Lighting Tweaks v1.5
Chaavik:
I suspected it wasn't my video card playing weird tricks on me when I looked at the garden plants and trees at night time with the lamps next to them to illuminate the area.
Will it be possible to fix this? If that's not possible, then it's okay. I used your mod the other day, and the whole 'hood looked a lot better now with brighter lighting.
dDefinder:
I'm not fully sure, but it looks like a technical limitation and I don't know where the rest of the lighting code is. I'm going to guess that its located as a core??
brownlustgirl:
Being a coward at darker nights and shadows moving around (ninjas = super scary) the brighter nights is very useful and still keep that awful blue tint to a minimum. I appreciate the work you put in this.
Chaavik:
Maybe or not if the lighting seemed to be coming from somewhere else that's considered as a core. There is another idea, but I don't know if the idea will work. I wonder if you can try to reduce the moonlight itself and see if the plants and trees for the garden will look more visible? You did say that the shadows from the moonlight was overlapping the lighting from the lamps.
Yes, I do appreciate the hard work you're putting into this project to make lighting look more realistic for Sims 3 as much as you did with yours for Sims 2.
Pyromaniac:
Not sure if this is intentional or not, but ever since I've installed Brighter Nights and Longer Shadows, the in-game afternoons always look overcast.
See here:
I thought the longer shadows only applied at dawn/dusk, but these were taken at around 4 pm in the afternoon.
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