Hatchet Falls: Sunset Valley, Redefined (UPDATED W/ SIMS)
Gastfyr:
I started playing the Calendar family yesterday and I must say I like Hatchet Falls a lot. I did notice, though, that the Leftover Autumn Salad in thier fridge spoils while they are eating it (causing mom Calendar to run to the bathroom to throw up a while later). Not that I need that "fixed" or anything, just a head's up to others so they'll know to simply delete it and prepare fresh food if they're playing that family.
Eta: I've been continuing with the Calendar family, and I've noticed some oddities. I'm wondering if it's just me.
1. Some "wild" plants are unharvestable, though they are displaying "Harvest" as their growth state. The only option I get on them is "view". I have noticed this in 240 Sunnyside Blvd (I wanted those peppers!) and the apple trees at the school. Other wild plants are functioning normally, such as the tomatoes and potatoes at 260 Sunnyside Blvd and the trees in the park.
2. The Westley todlers somehow aged to teens though the Calendar boy is still a child and the girl is still a todler.
Is it intentional that the watermelon plants growing on 270 Sunnyside Blvd are Foul and Putrid quality?
JamesNine:
Are the download links down? I'm getting this error message.
Quote from: tinyproxy 1.6.0
The page you requested was unavailable. The error code is listed below. In addition, the HTML file which has been configured as the page to be displayed when an error of this type was unavailable, with the error code 14 (Bad address). Please contact your administrator.
Bad Request
Ellatrue:
Quote from: Gastfyr on 2009 September 09, 22:06:23
I started playing the Calendar family yesterday and I must say I like Hatchet Falls a lot. I did notice, though, that the Leftover Autumn Salad in thier fridge spoils while they are eating it (causing mom Calendar to run to the bathroom to throw up a while later). Not that I need that "fixed" or anything, just a head's up to others so they'll know to simply delete it and prepare fresh food if they're playing that family.
Eta: I've been continuing with the Calendar family, and I've noticed some oddities. I'm wondering if it's just me.
1. Some "wild" plants are unharvestable, though they are displaying "Harvest" as their growth state. The only option I get on them is "view". I have noticed this in 240 Sunnyside Blvd (I wanted those peppers!) and the apple trees at the school. Other wild plants are functioning normally, such as the tomatoes and potatoes at 260 Sunnyside Blvd and the trees in the park.
2. The Westley todlers somehow aged to teens though the Calendar boy is still a child and the girl is still a todler.
Is it intentional that the watermelon plants growing on 270 Sunnyside Blvd are Foul and Putrid quality?
1. This is normal. I've been having the same thing happen in my game. They seem to alternate being harvestable every other day, so you could try that (IIRC). It's annoying, but right now there is no fix for it. It's also possible that another sim got there first.
2. Update Awesomemod, and enable the option that prevents unplayed households from aging faster with the aweconfig tool.
3. Yes. Beggars can't be choosers.
Writin_Reg:
Just thought I'd let you know I've been playing the Empty of all Sims version myself for several days now - I actually added the Theater and Spa in myself around the corner from the Town hall and grouping them together on one lot like in the small town I live in - here in NH which actually has a small 32 seat theater (mainly used for kiddie matinees all summer in my town) with a beautyshop next door - I guess so moms can drop off their kids and then go get their hair and nails done - I don't know as I've never been inside of either place. But I found the theater very necessary as it seems every Sim I put in this hood instantly roll the wants to take a guitar class and see a movie. Figures. Seems they wouldn't get the want if the buildings didn't exist, but they did and it was annoying. That aside, I have - so far - had absolutely no problem with the hood. I have moved in 14 households, a few with their own farms and I did convert several of the community woodsy lots to residential. My fish are jumping in the several fishing spots I've sent Sims to fish in and so far they seem to be finding enough bugs, metals, and gems. Not sure if all are represented yet, but so far - so good.
That's about it for now.
Navigation
[0] Message Index
[*] Previous page