PUDDINGLAND: Pudding-Flavoured AwesomeLand!

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jolrei:
Quote from: kiki on 2009 November 28, 09:33:06

Quote from: J. M. Pescado on 2009 November 28, 05:11:35

Quote from: jolrei on 2009 November 28, 03:51:11

The zombie curse plotline is underdeveloped!  Agger could perish?  Does she avoid this?  Has she simply not perished?  Will the curse come back to get her later?
She is still cursed. But can't go anywhere to do anything about it for awhile.


So what, have we found now that curses just get put on hold until you return to the other country? That's kinda lame...I want to see people coming back and dropping dead on their doorsteps.


Yes, it's always such fun when the neighbours do that IRL.  Make the game moar REELISTIX!

J. M. Pescado:
Quote from: kiki on 2009 November 28, 09:33:06

So what, have we found now that curses just get put on hold until you return to the other country? That's kinda lame...I want to see people coming back and dropping dead on their doorsteps.
No, they're not on "hold". However, curses apparently take about 2 weeks to kill you, so you have until then to get uncursed.

rohina:
Does time pass for cursed Agger while you play other famblies, then? Is this a story mode issue?

J. M. Pescado:
Yes, everything in Pudding occurs in unified time. The concept of "play other famblies" doesn't really exist outside of adventures in Puddingland, because AwesomeMod enables full-neighborhood play and therefore one does not have to "play a fambly" like in TS2 or stock. Agger therefore has 2 weeks of Puddingtime to do something about it, not including time taken in "otherspace" by anyone going on their own vacations.

snowbawl:
I am sure she will happily spend the 2 weeks in DENIAL.

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