Really Long Save Tiime
RustyShackleford:
Quote from: PrinJess on 2009 September 16, 21:13:44
I'm not talking EA's stuff--- stuff you'd find at MTS or the others.
Oh sorry,every time I hear compress I think of those bloated store packages.
PrinJess:
That's quite all right. Mistakes can happen. =D
I can confirm this. Unfortunately there's no way I can prove it. I only used one CC. Now I'm not sure if this is related to the mesh itself, but shrinking it to an itty-bitty size causes sluggish performance. And that's with just one in the game. I had several compressed meshes in my game and it was so slow that I was practically ripping my hair out.
I used this CC/mesh for the test. It is a 2.5 MB file. Using the compressorizer I shrank it to 1 KB. I placed it in my game like normal. Startup went normally. Upon loading a house, however, loading took longer. I tested the speed of zoom in, zoom out, and of course, the elusive "gray mesh" I get. Both zoom in and zoom out were sluggish and froze. The gray mesh appeared but converted back to the object texture. It didn't last as long because only one compressed mesh was in the game. Like I said I remember I had plenty more and the meshes' textures took longer to regenerate.
Besides fucking up my game, the compressed mesh CC doesn't even show up in CAS. Having it compressed is totally senseless and pointless, to have your game run like a tortoise for an item that doesn't even appear.
EDIT: So far, cars I downloaded from MTS that have been converted don't slow the game down. I think it depends on the conversion and the mesh being converted.
Sibylla:
Quote from: Buzzler on 2009 September 16, 16:45:52
Hard drive perfomance can't be the cause for these long save times, no matter how slow the drive is.
Oh. Of course I wouldn't have told that unless I heard it from someone who gets paid doing that. But he doesn't play Sims or isn't familiar with the.. ehem.. efforts EA makes with their products and he only suggested it. Well, knowing what you know saved me the ever painful reinstalling my wormbox. ;)
J. M. Pescado:
I REALLY doubt that compressed or uncompressed objects affect save times at ALL because objects are never written back out to disk in any way, so the game has no reason to care.
I think I know what causes horrible save times, though. It occurred to me that the .sims3 saves are actually DBPF files, same as all other packages, and what's more, the game COMPRESSES them. This is a fairly computationally intensive activity, compared to decompressing them, and when I ran a save file through s3rc, I noticed it was taking about as long to compress them as the game did to save them in the first place.
jfade:
Quote from: J. M. Pescado on 2009 September 17, 12:08:35
I REALLY doubt that compressed or uncompressed objects affect save times at ALL because objects are never written back out to disk in any way, so the game has no reason to care.
I think I know what causes horrible save times, though. It occurred to me that the .sims3 saves are actually DBPF files, same as all other packages, and what's more, the game COMPRESSES them. This is a fairly computationally intensive activity, compared to decompressing them, and when I ran a save file through s3rc, I noticed it was taking about as long to compress them as the game did to save them in the first place.
Mystery solved. Huttah. As Pescado has updated s3rc to fix this horror, the Compressorizer will be updated to make use of this feature tonight.
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