question about the death of a Chosen sim, when the family wasn't being played
minonda:
Quote from: kuronue on 2009 August 22, 01:18:31
My philosophy is that TS3 is a different game, and thus is meant to be played differently. I don't try to play it like TS2 and I'm pretty happy with it. It's easier to get disconnected from the neighbourhood, true, but it's not a given.
My experience with the unmodded TS3 makes me feel like an observer, not a participant. If I want to observe, I'll watch TV.
varmint:
I really see both sides of this. I actually kind of hated some things about TS2 style aging - like twin sisters who were two life stages apart from each other and other credibilty-straining stuff like that.
But I also felt the weird pressure to keep up with all of my beloved characters in TS3 before they aged without me and I couldn't even enjoy playing them.
Awesomemod has been a great help in enabling easy household switching and being able to protect sims from the more obnoxious forms of story-progression tampering, even if it doesn't stop aging. The other mod that has saved me from feeling so disconnected in TS3 is Jboat's SLAM lifespan mods from MTS. They allow you to stretch and play with lifespans so even if you miss a week or two with one family, they won't all have become decrepit or died. You can lengthen the lifespans during stages that you want to experience all your separate families and speed it up when you want to move things along.
kuronue:
Quote from: minonda on 2009 August 22, 01:27:10
Quote from: kuronue on 2009 August 22, 01:18:31
My philosophy is that TS3 is a different game, and thus is meant to be played differently. I don't try to play it like TS2 and I'm pretty happy with it. It's easier to get disconnected from the neighbourhood, true, but it's not a given.
My experience with the unmodded TS3 makes me feel like an observer, not a participant. If I want to observe, I'll watch TV.
That's because you're used to the perspective of the entire neighbourhood. TS3 is meant to be played from a single perspective (or well, single family). You don't boot up Morrowind and bitch about not being able to control the NPCs...
Kyna:
Quote from: minonda on 2009 August 21, 21:32:07
Generally speaking I find elders a bore and am happy when they die, although in TS3 they are more interesting because they can spend time gardening, fishing and collecting. In TS2, until the ability to garden and fish was in the game, they were a complete bore.
In TS2 I was using the Director's Cut set of hacks, with included a hack to allow elders to find adult jobs. Once I had that in my game the only difference between elders & adults was the fact that female elders couldn't bear offspring (although they could adopt). Are you arguing that it is the ability to get pregnant and give birth that makes sims not be a "complete bore"? Why would an elder male be any different to an adult male in terms of interest and playability? There is no difference in the things they can do, and Motoki's "adult clothes for elders" mod got rid of the pot bellies and saggy boobs. Elders in TS2 were always useful. If I didn't keep them working in their jobs to bring in money for the household, then they were useful as unpaid, controllable child-care workers. They were great for encouraging personality traits in their grandkids.
BTW, we have a modify button for a reason (and yes, it does work). There is no need to double post.
minonda:
Quote from: Kyna on 2009 August 22, 01:55:12
Quote from: minonda on 2009 August 21, 21:32:07
Generally speaking I find elders a bore and am happy when they die, although in TS3 they are more interesting because they can spend time gardening, fishing and collecting. In TS2, until the ability to garden and fish was in the game, they were a complete bore.
In TS2 I was using the Director's Cut set of hacks, with included a hack to allow elders to find adult jobs. Once I had that in my game the only difference between elders & adults was the fact that female elders couldn't bear offspring (although they could adopt). Are you arguing that it is the ability to get pregnant and give birth that makes sims not be a "complete bore"? Why would an elder male be any different to an adult male in terms of interest and playability? There is no difference in the things they can do, and Motoki's "adult clothes for elders" mod got rid of the pot bellies and saggy boobs. Elders in TS2 were always useful. If I didn't keep them working in their jobs to bring in money for the household, then they were useful as unpaid, controllable child-care workers. They were great for encouraging personality traits in their grandkids.
BTW, we have a modify button for a reason (and yes, it does work). There is no need to double post.
Apologies for the double post. I am not aware of where I repeated myself but am profoundly sorry for doing so. In TS2, the jobs were not as interesting as they are in TS3. Sims went to work, and you didn't see them again until they came home. They had to make more friends and increase skills for advancement, and all you saw from the advancement was a better car picking them up for work and more money. When OFB was released, I enjoyed that because if your sim owned a business, you could go to work with him and do a variety of things to help the business. Aside from that, I never found employment to be that interesting in TS2, so for an elder to have a job in TS2 was not all that much fun.
Are you offended that I find old people boring? Sorry,I do, that's all. And guess what, I'm an old person. Just as in real life, in any Sims version, young people have so much to look forward to and experience. For elders, everything has happened and there is only death at the end. No more surprises, no more goals to attain. Although (and now I am repeating myself) in TS3 they can pursue hobbies and that makes playing them more interesting.
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