How about a no-clog or reduced-clog toilet global?
garyalex:
Hey database
Do you have any other stuff that you have done? I am always interested in downloading more stuff.
SimsHost:
database, I think we're as close as we're going to get this side of Milkshape. The next step is to create something that would work in the game and see if JM likes it. I'd recommend starting with the expensive pot from the game and especially preserving the location of the seat and the flush handle.
A couple of other sims fan artists are sniffing the bait, too, so we might have end up with a nice selection of artists' interpretations of the JM Pescado 600-Caliber Mangum Loo. To me, that sounds like a good thing.
I'd take a shot at myself but I've not yet developed any expertise with Milkshape or making Sims 2 objects, and I'm kinda swamped with such trivialities as the system spec for a real-life atmosphere quality monitoring system. (Darn real life; it keeps getting in the way of the important stuff.)
Database:
I've had a go...not quite done yet (need new GUID, d'oh!, and remapping)
Here's a screenie:
What do you think ???
SimsHost:
I think it looks pretty neat! It's a little difficult to see the detail in that little image. It looks a lot like what I think JM was describing, although having the main body of the toilet extend all the way to the wall (eliminating that hard-to-clean area behind the toilet) seemed to be a key feature.
Have you tested out the animation on the toilet seat?
J. M. Pescado:
You don't need a new GUID. Just give some arbitrary GUID. When I start hacking the object, it will be given a real guid. Just it 0xF005BA11.
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