Deadly Ghosts
sewinglady:
They did say they were moving higher up Maslow's Heirarchy of needs...
Just in case y'all skipped Psychology 101 the day the prof talked about Maslow, here's a link
And I have to say, I cried tears of joy upon finding that they were actually serious and the whole peeing obsession in TS2 was left where it belongs - in TS2.
As for the ghosts...have found that actually killing sims by something other than old age seems to be darn near impossible, so pretty sure there's no scaring them to death either - not even the cowardly ones. When I first started the family I'm currently playing, I kept hearing this 'creepy music' right after everyone went to bed - turned out to be the game's way of notifying me that ghosts were driving by in their ghost cars...but haven't heard it for a while now - they must have decided to stop taking the scenic route.
Bouncing Pink Ball:
Happy, non threatening ghosts get so dull after the first encounter. I mulled over the idea of populating my graveyards with deceased sims carrying the evil, grouchy and hates the outdoors traits in hopes that I could get them annoyed enough - what with being outside in a graveyard and grouchy all the time - and mean enough to at least make half-hearted attempts at scaring the odd sim to death rather than making them into new best buddies just because some loony rock star wannabe sim came and played guitar for them every night.
TS3 really is in desperate need of creative sim death. Yes, yes, I know; some folks want to keep precious, so-much-loved sims all safe and cosy to old age but I want death, dammit! Sim plagues, violent ghost apocalypse, death from collected radioactive meteorites. I could, theoretically, lock the occasional sim into a stove-and-counter equipped locked torture (torching?) room, but I'm a softie and would rather the game killed off my pixels than having to do the job myself.
edalbformat:
This could be made by any sado creator once to kill a sim seems to be the easiest thing to do. We softies that like to keep our "beloved" sims up to old age have enough trouble to solve the inconsistencies added by EA. The worst thing for me is to have a feature added that depends on a lot of modding to revert. EA is unfortunately unable to give real "options" (most of them do not work or stop working anywhen and have to depend on modders to correct them).
aspinL:
I agree with the "more creative dying options". In sims 2 you could have a sim die from flies, or a satellite falling on them. Of course if you were cloud watching or in a room with plates full of flies, you were asking for it.
Kyna:
It's just getting harder to kill your sims as the series progresses.
The first time I saw TS1 was when a friend of my daughter was playing it, and she showed me some of the different ways you could kill off your sims. It looked like fun, and I went out and bought the game for myself so I could have fun killing off sims on my computer.
TS2 made it harder to get accidental death. I never had the choking-after-giving-birth death glitch, and I never had an illness that went around my neighbourhood killing off my sims. I think I had less than half a dozen genuine accidental deaths in all the years I played TS2. I tried to get both "death by flies" and "death by satellite" the first time I played a Legacy, but I lacked the necessary patience and eventually gave up. Sure, EA gave us "running with scissors", but then they took it away - they replaced the download with a less-fatal version. Hello EA? What's the point of that download if it doesn't kill our sims?
Now in TS3 it's become even harder to kill our sims. We've lost "remove the ladder" to drown our sims, instead we now have to wall the pool in. Removing a ladder was much quicker. Electrocution isn't as easy as it used be, now we get a warning when trying to electrocute our sims - the singed moodlet.
I like the idea of accidental deaths, they add interest to the game. They're almost impossible to achieve now, probably due to too many complaints from whiny BBS sheeple who didn't know how to look after their sims. It's also become harder to deliberately kill our sims, and there's no reason I can see for EA to have done that, after all we wouldn't be deliberately trying to kill our sims if we didn't want them to die.
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