THE Community Lot

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Larku:
I just wish they'd bring back apartment life in general.
It was a great idea, but they seemed to make it very buggy. EAxis at their best it seems.

Back when Nightlife came out, I think I was hoping it'd have apartments but, nope.

So maybe, just maybe if we get a downtown/nightlifey kind of EP. It might have apartments.
Since When I think of downtown I think apartments.

Rayea:
Hm...I tried to make lots with the BunnyHoles burried, but I just could not satisfy myself that I liked the way they looked.

I have two Hoods, the Original one that came with the game (which I have emptied out of all sims but the one family I am playing, with story progression turned off) and a modified Riverview which I am trying to convert to a Roman style theme.

But the RabbitHoles are where I fell down. So, I tried deleting all the lots, bulldozing them down so I could use the smaller sized comunity lot plots for my poor Plebian Sims.

This crashed my Sims...*sigh*
After I reloaded, I bulldozed all the sims homes, and moved the comunity Rabbitholes to the edges of the map for the time being. This solved the lockup, atleast.

Personaly, I would LOVE a replacement Rabbithole that is just a doorway or an archway. This way, I could recolor it Marble or wood, and use them on a built by me lot.
At least this way, I could make my Roman or Medievil Hoods by selecting the right rabbithole door, and just make my own decorated workplaces.
(untill the next expansion comes along that adds those places as playable lots *cough* nightlife-OFB-UNI ect *cough*)

*Edit*
After seeing it on MtS site, I dont think it actualy looks squashed together or messy. To me, it looks like a normal, american Cityblock area (allbeit, on a much smaller scale.)
I might try something similar myself, as I tried making 2 and 3 unit lots, but became dishartend as they just dont fit with my Roman Lots.
Maybe use the old TownHall area of Riverview as a Street hehe.
(Though, they will look too modern for now, at least the most important places will be nearby then.)

Zazazu:
The lot looks great, but the problem is with the rest of the neighborhood.

sookielee:
I like the idea of this lot and downloaded it. I plan on deleting the two building made by the creator and the extra business rabbit hole. I wanted the lot to have usable entrances on all four streets. To me the lot feels/appears more urban. The lots freed up by moving the rabbit holes will make a great place for city style brownstones.

coconnor:
Quote from: Motoki on 2009 August 19, 14:26:08

Quote from: J. M. Pescado on 2009 August 19, 09:16:24

Quite simple, really. Blocky, Apartmenty, and made from something with MULTIPLE DOORS. Big and tall enough that I can cram a lot of sims in there without ever being troubled by clown-car-syndrome.

So basically a DEE-luxe apartment in the skyyyyy ala the Jeffersons?
I'm not a meshing expert but I could try. Thing is though Nanacake asked Wes about being able to do replacement rabbit hole meshes a little while back and at the time he said his utility wasn't setup to handle them but he might be adding that so I'll have to see if he did.
Back on topic for this lot, I think it's useful. I keep seeing a lot of houses people made for those funky sized lots which were for stores originally. Also there is the finite space issue as mentioned. The apartment thing would be great but still more lots means more sims you can play or visit.

So, the idea is it has to be a rabbit hole?  Because if you just wanted to create an apartment building, you would not need a mesher, right?  I wouldn't want my controlled Sims to live in a rabbit hole, so I assume the idea is just to introduce more Sims you don't play into the neighborhood?

Sounds like a great idea though ... why don't you get together with the meshers already here, such as Nanacake and SoggyFox?  What about Wes? 

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