UseRabbitHoleEntrySystem
Georgette:
Quote from: Euphemism on 2009 August 18, 01:55:54
No. You know which Rabbit Hole system I want? The system where we had no Rabbit Holes.
Fuck you, EA.
Don't you think it would be a bit tedious to have to manually make sims do all their chores at work? The rabbit hole system with a menu to change options is control enough without the game getting overly detailed. However, not being able to see into the diners and restaurants is a big let down. Bring back Nightlife!
J. M. Pescado:
I wouldn't say that "not being able to see into diners and restaurants" is a let-down. The diner/restaurant functionality is essentially an auxiliary function of the work rabbithole. And you can eat outside. Besides, you realize the TS2 diner/restaurant functionality was essentially just a visible rabbithole akin to eating outside anyway, as it was nearly totally nointeractive and there was nothing you could do once the sequence started except watch.
Buzzler:
Quote from: J. M. Pescado on 2009 August 18, 11:49:21
It's not even a bad concept!
I agree, although I think they should have fleshed it out a little more. Couldn't have been such a big deal to implement multi-attending movies etc. like the Bistro/Diner too.
Quote from: J. M. Pescado on 2009 August 18, 12:02:08
I wouldn't say that "not being able to see into diners and restaurants" is a let-down.
Well, watching the first level of the medical career might have been fun, in a disturbing, Monthy Python sort of way.
That Eighties Guy:
Aye, to at least see what's going on in there is enough. Boring or not, I still want to see.
Hell, it'd be awesome if your sim moved according to task.
Normal efficiency - Sit at the desk/whatever.
Hard Work - Watch him be stressed (Running from order to order)
Slack - Watch TV in the lounge
Sleep - Takes a nap on the lounge's couch.
And yeah, I know this is quite impossible to make. But if EAxis were to do this, I'd maybe care more.
Georgette:
Quote from: J. M. Pescado on 2009 August 18, 12:02:08
Besides, you realize the TS2 diner/restaurant functionality was essentially just a visible rabbithole akin to eating outside anyway, as it was nearly totally nointeractive and there was nothing you could do once the sequence started except watch.
I liked the cute little interactions couples had though, such as "steal a bite" and "surprise engagement", and I actually quite liked them being able to choose what they ordered and such. But I agree the rabbithole is a useful concept, as I really don't want to see my early level Business sims sitting at a desk all day, and the more interesting careers like Space Pirate from TS2 would be impossible to show.
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