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2009 November 22, 00:45:57

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Author Topic: deconstructing the 1am freeze  (Read 10232 times)
J. M. Pescado
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Re: deconstructing the 1am freeze
« Reply #50 on: 2009 October 25, 04:30:22 »
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This is the effect of sanity checks being imposed on spammy EA story progression. The recommended solution is to switch to AwesomeStory.
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mimmi
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Re: deconstructing the 1am freeze
« Reply #51 on: 2009 October 25, 05:38:40 »
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If I disable the EA storyprogression in the game will your storyprogressoin still work?
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coconnor
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Re: deconstructing the 1am freeze
« Reply #52 on: 2009 October 25, 07:04:34 »
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If I disable the EA storyprogression in the game will your storyprogressoin still work?

It's one or the other.  You disable the EA Story Progression by enabling AwesomeMod's Story Progression.  All of this can be accomplished in the Aweconfig file (see the download thread).
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wizard_merlin
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Re: deconstructing the 1am freeze
« Reply #53 on: 2009 October 25, 20:06:08 »
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If I disable the EA storyprogression in the game will your storyprogressoin still work?

If you turn off story progression in the game options, it also turns off AM story mode, or put another way, it will prevent AM story mode from running.

If you want to use AM story mode, turn it on in the config, and leave story mode on in the game options.  AM story mode overrules the EAxis story mode.
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cefwyn
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Re: deconstructing the 1am freeze
« Reply #54 on: 2009 October 28, 09:53:21 »
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Has something been done in AwesomeMod which reintroduces the 1AM story mode slowdown? I've been using AwesomeMod and the Awesome Story driver for a while, but as of recent updates I've suddenly had the story events only occurring at 1AM - 2AM (just like in the EA story progression), and when these events occur, as denoted by the storymode popups, the game freezes for a few seconds for each popup. I also kept having the same families moving house every single night, so it seems to be that something is wrong and perhaps it's a corrupt neighborhood causing it(which sucks since this is the first neighborhood I've bothered to get past the 2nd generation). I created a new neighborhood to test if perhaps it was a corrupt neighborhood causing this behavior and even though there was no noticeable lag the storymode events only occured between 1AM and 2AM when in previous versions of AwesomeMod there would regularly be romantic interactions between townies and pollinations and the like at just about any time of the day.
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J. M. Pescado
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Re: deconstructing the 1am freeze
« Reply #55 on: 2009 October 28, 11:28:07 »
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If you're getting story events occurring only at 0100, then you're still using EA storymode for some reason. AwesomeStory runs at random points throughout the day and is actually least active at night because no one is awake to move.
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BattyCoda
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Re: deconstructing the 1am freeze
« Reply #56 on: 2009 October 28, 22:31:55 »
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cefwyn, check your config file. I noticed the last time I updated my Mom's config file that Awesome storymode had been turned off and Indie storymode had been turned on. I know I did not do it as I never installed IS and I know she didn't do it because she wouldn't even know where to look. I just figured it was some glitch in the save, reconfigured and all was well.
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cefwyn
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Re: deconstructing the 1am freeze
« Reply #57 on: 2009 October 29, 00:57:39 »
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Ah yes that was the problem. Thanks Batty Coda. I've had to recheck the config tool every time I use it because the cookies don't seem to hold for long but seems I just missed that indie was set to enabled and AwesomeMod story mode wasn't. Interestingly enough when I used showconfig in the console I'm pretty certain that the correct storymode driver was enabled.
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wizard_merlin
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Re: deconstructing the 1am freeze
« Reply #58 on: 2009 October 29, 09:01:48 »
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cefwyn, check your config file. I noticed the last time I updated my Mom's config file that Awesome storymode had been turned off and Indie storymode had been turned on. I know I did not do it as I never installed IS and I know she didn't do it because she wouldn't even know where to look. I just figured it was some glitch in the save, reconfigured and all was well.

That's the default setting for the config file.  I nearly always have to change it when I do a new config file, even though the file loads from a cookie(maybe an issue with my cookie settings), not all the settings appear to hold, so I always check the config settings before I make a new file, some hold like last time, some return to their default settings.
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