deconstructing the 1am freeze

<< < (2/15) > >>

chaos:
As kuronue already explained (I've been writing that a lot lately), by using either the Awesome story driver, or the Indie Stone mod (not the core) in conjunction with AwesomeMod, this will eliminate the 1 AM lagging and freezing by spacing storymode events throughout the day, instead of all at once at 1 AM (which, incidentally is caused by the game's original story engine, not the AM or ISM). Try it; you'll like it.

Inge:
Personally I always prefer to have bottlenecks over and done with in one huge freezedown rather than the game being jerky at intervals throughout the day.  I wish it was an option.

MizzCerise:
Since we're on the topic, what is the best method to have a family stay put rather than be moved around (and not make sacred)? Having the same amount of cash as the house is worth? More, less...?

Motoki:
If you using Awesomemod and not using Indie Stone then make the home an 'ancestral home' by putting the family name in the name of the house (ie Goth Manor)

If you are using Awesomemod with Indie Stone running as the story driver select the home of that family and go into via the cell phone into the Indie Stone option menu and turn moving off for that family.

Figwit:
Does this still work?  Most of mine seem to automatically have their names as the house name anyway and it doesn't stop story mode from moving them. ??? 

I have given up worrying now.  I just let them go and eventually they seem to end up back where they started. :D

Navigation

[0] Message Index

[#] Next page

[*] Previous page