More Fun Activities For Sims 3 - Updated September 8th
Chaavik:
Exactly.
If I did combine all of the files into one single package, then someone will ask for a separate file if the person is only interested in one or two fun activities and install those instead of dealing with the activities he or she doesn't want.
Really easy process for those of you who wants to combine activities you want into a single file:
1. Open S3pe and click File on the menu bar.
2. Select New to create a new file.
3. Choose File again and scroll down to Import Packages...
4. Start importing the files you picked out for yourself, making sure you know where you unzipped the files to.
5. Once you imported the files you want, then click Save As to name your new mod.
6. Drop the new mod into your Mods/Packages folder or whatever subfolder you have in the Mods/Packages folder as long as your resource.cfg file supports more folders and subfolders.
I could've done that, but I figured people will want one or two activities from either package for their own games.
*Edited*
I was responding to varmint's post.
I was waiting to see if that one program is out yet to edit ttabs in a similar manner to SimPE being used to edit the menus and bcons. I saw and tried out most of the programs available to modify Sims 3. So far, I liked S3pe and Postal. I checked out the object cloner tool, but it was a bit unstable at the time.
Sure, we could tell users to edit the values in the mods if they wanted to, but some users can't for some reason or other. Or have their reasons for not wanting to touch anything out of fear they might screw up their own games. ;D
chann:
Quote from: Doc Doofus on 2009 August 16, 00:55:05
I was thinking of something like a Preferences or Settings utility that would be universal. It might generate a mod XML but that would be transparent to the user and you wouldn't have to know its name. You could have everything set up in a nice GUI app with the EA defaults that you could change as you pleased, all in one place. Why have several different mods with different names that aren't terribly descriptive of what they do if you could have one app that does it all for you, all in one place?
If, then, you wanted to change something, you could just tell people what setting to change in the app rather than releasing a mod.
It's a nice idea. The tool would need to be well-supported though, in the event that patches update the XMLs, and tool-makers often come and go.
Quote from: Chaavik on 2009 August 16, 00:59:54
Sure, we could tell users to edit the values in the mods if they wanted to, but some users can't for some reason or other. Or have their reasons for not wanting to touch anything out of fear they might screw up their own games. ;D
Funny, because XML tuning is incredibly easy to do once you get a grip on using s3pe and knowing how the mod framework functions. Still, sometimes you never realise you needed a mod until you see somebody's made one (like for children reading skill books).
edalbformat:
This is true. XML is in plain English and is very easy to understand how it works. I always use the mod of someone else to make my adjustments cause the worst work is to find the xml self. ;D
Out of topics. Do you casually know if Beds are global? I couldn't find the xml that says "Availablity: todldlers, children,teens, adults, elders - true or false". Reason: the highest required mod over here is to avoid that kids use double beds. I don't like it, some of my friends vomit if they see a kid in a double bed.
chaos:
The only bed mods I've ever seen were object mods, not global mods. I don't know if global mods for beds are even possible, but I'd think so, since sims seem to globally recognize which beds they sleep in, though they don't always use the same side of their beds each time they sleep, relax, etc.
chann:
Quote from: edalbformat on 2009 August 17, 08:53:13
Out of topics. Do you casually know if Beds are global? I couldn't find the xml that says "Availablity: todldlers, children,teens, adults, elders - true or false". Reason: the highest required mod over here is to avoid that kids use double beds.
There is a "BedSleep" XML for that interaction, but I don't think it differentiates between single and double beds. If you change it, you might find kids will never autonomously use any bed.
Quote from: edalbformat on 2009 August 17, 08:53:13
I don't like it, some of my friends vomit if they see a kid in a double bed.
What, the kids in double beds or your friends' vomiting in revulsion at the sight of it? I had to ask.
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