The NRaas Standalone WorkPusher
twallan:
Quote from: Solmyr on 2009 August 13, 18:14:57
If you use AM but not SupCom, would this mod be useful then?
The HoursUntilWork resyncing portion of this mod was integrated into AwesomeMod awhile ago.
However if your sim bounces on the EAxian "GoToWork" push, this mod will push them again.
It's up to you to determine whether it will benefit your town. Install the mod, turn the Verbose messages on and run it for a sim week. If the Work Pusher doesn't display any messages, then it found no sims that required pushing, and you probably don't need it.
Cheers. :)
TrueLou:
Update:It does the trick. Awesomemod was catching some of them, but this mod catches all of them. As I originally suspected the alarms have failed for the entire hood, as Monday morning 10am the list of sims pushed to work/school was so long it fell off the screen! I would love to know what is causing this mass failure in the first place, as Varmint suggested in another thread, it is defo related to the '1 hour till work' popup that normally appears in the active household, as once this stops firing the lag I used to get at 8am completely ceases, which is nice, but not when the consequences are that everyone's picnicking at the park or dossing about in front of the book store, lazy sons of bitches. They now have no escape...HAHAHA!
varmint:
Twallan to the rescue again. First the limos, now this. I've been ranting and spreading my conspiracy theories about inactive households and work/school attendance for weeks now, and after a one-sim-week test run, as suggested, this has restored a proper work ethic to my neighborhood. Debug messages show it's having to slap just about every sim in the neighborhood. It hasn't restored the 'hour until' alarms -- as my neighborhoods age, this gradually disappears, and that's when the inactives decide to stop attending work/school autonomously. So I still wonder what the hell is up with that, but this mod is a much-appreciated corrective measure. I'm also running it with Awesomemod and can confirm that they appear to play fine together.
Er, on preview, pretty much what TrueLou said, thanks for nagging twallan to create this. :P
Gastfyr:
Quote from: twallan on 2009 August 13, 15:10:51
If you find, with the debugging messages on, that there is one particular sim continuously being pushed to work, it may be a good idea to select him and find out what the heck he seems to find more interesting than working. :)
Well, in my exprience, Gunther Goth finds passing out on the curb by the gym far more interesting than working. And that Alvi guy pretty much just stands on the curb by his house, rubbing his nose or whatever idle annimation. Gunther at least had the excuse that he was desparately tired (presumably from working out all night instead of sleeping), but the Alvi guy's meters were all fine.
I've downloaded this WorkPusher and I'm excited to try it in game. :D
twallan:
Quote from: varmint on 2009 August 13, 19:34:35
Debug messages show it's having to slap just about every sim in the neighborhood. It hasn't restored the 'hour until' alarms -- as my neighborhoods age, this gradually disappears, and that's when the inactives decide to stop attending work/school autonomously. So I still wonder what the hell is up with that, but this mod is a much-appreciated corrective measure. I'm also running it with Awesomemod and can confirm that they appear to play fine together.
From personal experience, the work bounce was a symptom of the CarLimo slowdown. The CarLimo's took up so much of the Simulators processing time, the system simply didn't make it around to processing the sims quickly enough. And as the sims got further and further behind, they simply stopped responding properly to the various alarms.
If you are still encountering the error, even with the CarLimos cleaned up sim-nightly, then there is possibly another object running in the background that is dragging down the process. The Object Stats available on the Toilet or Supercomputer may help you narrow it down, but that tool should be wielded very gently.
If it's not a particular object, then it's still a mystery as to why some of you still have the lag issue. I've been playing my neighborhood since May, and it still runs pretty well (as long as the multitudes of CarLimo's are deleted each sim night).
Cheers. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page