The NRaas Standalone WorkPusher
varmint:
Quote
If it's not a particular object, then it's still a mystery as to why some of you still have the lag issue. I've been playing my neighborhood since May, and it still runs pretty well (as long as the multitudes of CarLimo's are deleted each sim night).
Thing is, I don't have lag problems anymore with all the limos cleaned up and such. Even with this mod pushing many sims to work at certain hours of the day the lag is barely noticeable, and everyone's getting into the rabbitholes. It's just that at some point, everyone stops going to work autonomously, and this always coincides with the disappearance of the 'hour until' warning. It's not that they're getting bounced, they just don't go. Carpools still show up at the active household, just no hour warning. This has happened to me in several save games even after the advent of derelict-towing. Fresh hoods will send inactives off to their daily duties autonomously, then, as the weeks wear on, they just stop.
But like I said, as long as this mod gets them going again, I really don't care that the early alarm notification isn't going off. Still a bit of a mystery what's causing it to stop firing and why its disappearance suddenly makes the inactive households blow off work and school, but some mysteries I can live with.
twallan:
Quote from: varmint on 2009 August 13, 23:58:59
Thing is, I don't have lag problems anymore with all the limos cleaned up and such. Even with this mod pushing many sims to work at certain hours of the day the lag is barely noticeable, and everyone's getting into the rabbitholes. It's just that at some point, everyone stops going to work autonomously, and this always coincides with the disappearance of the 'hour until' warning.
Hmmm... There was second component to my original core mod fix suggestion. That component had to do with an issue where the TwoHoursBeforeWork alarm was actually fired too EARLY.
The EAxian code has a block in the TwoHours alarm that says, "if you should be at work in 2.1 hours from now, set up the HourBeforeWork alarm".
I found that the TwoHours alarm was actually firing 2.5 hours before work. So when the block was hit, it did not set up the HourBeforeWork alarm.
I simply changed the block to check "3.0 from hours now". I had completely forgotten about it until your post.
Unlike the "HoursBeforeWork" resync, which Pescado added to AwesomeMod, the "3.0 hours" fix was never included.
I'll see if I can fix that issue as well, without a core mod.
Interesting. :)
varmint:
You sir, rock.
Just to clarify, what I'm referring to as the 'hour until' warning is the 'hour until' carpool warning, so I'm guessing in the code that would be the TwoHoursBeforeWork alarm.
In any event, it sounds very EAxian to set up these alarms to go off sequentially, and then muff the variables so the sequence just dies.
twallan:
Quote from: varmint on 2009 August 14, 00:40:57
Just to clarify, what I'm referring to as the 'hour until' warning is the 'hour until' carpool warning, so I'm guessing in the code that would be the TwoHoursBeforeWork alarm.
This has been implemented in Version 2.
You may notice the "Carpool is coming" message appear twice for your active sims. That will cease after the first day after loading the game. The next time you load the game, it will recur, for again only the first day.
Simply ignore the issue, I consider them harmless.
Cheers. :)
Motoki:
For those sims who are getting the repeated push message you're right, it's a good idea to go snoop and see what the heck is going on with them.
I was telling Pescado I noticed one a little while back and when I went to check on her and see what was going on she was at a park with a toddler when she got the call to go to work repeatedly. She seemed to get very conflicted with on the one hand feeling that she has to drop the kid off at home first while on the other being told to get her ass to work NOW.
After much confusiong and confliction she eventually did go home, dropped the kid off, left, kid went *poof* (this is normal EA behavior for babies and toddlers in non selected homes when the adult leaves rather than have a bunch of babysitters come to every house in town when the player will never see them) and then she went to work. Late of course.
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