Wonky Colored Question Mark Tiles

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caterpillar:
I mean game patch.

coconnor:
Quote from: Simsample on 2009 September 29, 15:12:59

Could you both also try replacing your Sunsetvalley.objectcache file as I mentioned in my previous post? Also delete the four cache files in your userdata folder. I'd be interested to know if this affects any currently corrupted lots. It's worth a try at least.

Okay, I'll do this first.  FYI, my game is fully patched to 1.4.6.00001 and I am running the latest AwesomeMod (I update before each session).  Also, I've been starting my new neighborhoods from Twoftmama's Awesomized version of Sunset Valley, downloadable here in the Pudding Factory (but I believe all she did to this neighborhood was to add the cribs to the houses required by AwesomeMod for reproduction to occur).  That should not affect anything.Quote from: Simsample on 2009 September 29, 12:43:34

There have already been people in this thread with no CC except for store content who have said they've had a problem, so I don't think it's CC either. It might be helpful though to know what game version people are running, whether the hood is started from a 'clean' template or not and whether they have in the past had any custom content or core mods in game. I'm trying to think of the types of situations which could possibly cause data corruption of any kind. For example, I am fully patched (1.4.6) and my game contains only store items, but I recently added Twallan's supercomputer which I used to 'fire all NPCs' and remove a stuck car. My 55-week old hood which has no problems is started from the original Maxis templates, and has no 'riddler' tiles, nor have I ever had error 12 or 13 when saving (in case it's relevant). All subsequent hoods seem to suffer from no riddler tiles too, although I have not played another for so long. I have altered and played the wolf house, but only visited the Goth and Art lots.
Also I just thought of this: Sunset Valley by default uses the Sunsetvalley.objectcache in Program Files \Electronic Arts \The Sims 3 \Caches. It is worth deleting that one and replacing it with a fresh copy off the install disc; I think the size should be 979kb.

EDITED TO ADD:  The Sunset Valley object cache file on my disk is 1,003,277 kb (the same as the one I would be replacing).  I am trying it anyway. Nevemind, MB/kb.  It is copying over and correctly states 979 MB.

Simsample:
D'oh, sorry coconnor- I meant Mb not kb! Thanks for pointing it out. It does sound as though your cache is intact, though. The other possibility is that there is some corruption in the game data files somewhere, as opposed to the savegame itself. I wonder if anyone is willing to zip up a fresh savegame that has the wonky tiles so that I can test it in my game? This will tell us whether it is a savegame error immediately.

coconnor:
Quote from: Simsample on 2009 September 29, 20:56:44

D'oh, sorry coconnor- I meant Mb not kb! Thanks for pointing it out. It does sound as though your cache is intact, though. The other possibility is that there is some corruption in the game data files somewhere, as opposed to the savegame itself. I wonder if anyone is willing to zip up a fresh savegame that has the wonky tiles so that I can test it in my game? This will tell us whether it is a savegame error immediately.


Will do.  After performing the actions requested, I still have the wonky colored tiles at both the Goth & Wolff homes.  Will attach here when I have zipped the file.

Edit:  Having a problem attaching the zip file here, so here is a link to get the file @ 4Shared:  http://www.4shared.com/file/136359234/3279776a/autosave1.html

Simsample:
Okay, I can confirm that the problem is with the savegame as I can see the 'riddler' tiles when I put your savegame in. The Art Gallery looks normal in low res, but the 'Riddlers' show up when it renders fully.
http://i7.photobucket.com/albums/y288/Bluefunk/Screenshot-37.jpg
http://i7.photobucket.com/albums/y288/Bluefunk/Screenshot-36.jpg
The same goes for the Wolff lot. However the Goth lot seems to have more severe corruption and the 'Riddler' pattern even shows up from hood view.
http://i7.photobucket.com/albums/y288/Bluefunk/Screenshot-38.jpg
So I would say that the best thing to do would be to bulldoze the lots, and see if you can rebuild without any reocurrance. For those people who are saying that they are getting the corruption in a fresh game, as soon as it is created then it may be a good idea to replace the SunsetValley.World file in case there is some corruption in that. It is located in Electronic Arts\ The Sims 3\ GameData\ Shared\ NonPackaged\ Worlds. However, I think it's more likely that there is some problem with the way the game is handling the save file, so perhaps relating this to the error 12 & 13 problems.

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