Wonky Colored Question Mark Tiles
Heli:
But I donīt have Radeon. I have Nvidia Geforce 9800GT. :-[
Tingeling:
Quote from: Heli on 2009 October 21, 21:14:28
But I donīt have Radeon. I have Nvidia Geforce 9800GT. :-[
I think that what he/she is saying is that it doesn't really matter what sort of video card you have, since EA is still full of bullshit and will do whatever it takes to put the blame somewhere else. I have a Nvidia Geforce 7300 LE and I also have the riddler tiles. I bet that if I would go to EA and ask for a solution they would encourage me to update my drivers. At this point in time I'm not able to do that though, since "Bertha" kicked the bucket a week ago and I'm currently waiting for a new OS so I can give the old hag a facelift. I highly doubt it that all of our videocards, all different from eachother, would all of a sudden become obsolete because of some new drivers. The fact still stands: The base game came out several months ago, most of us has played the game during this time and it wasn't until about a month ago the riddler tiles started to show up. How is that an indication of a graphics card not being up to date? I would understand it if it had happened AFTER we installed the new expansion pack, or if it happened simultaneously for all just after the last patch. I r disappoint and confuzzled.
aussiegirl:
My point exactly, EA kept telling me it was my ATI card that was causing the problem even though I had pointed out to them that people with other cards were having the same error. They are so full of sh*t. they need to own up to their mistake and fix it.
Steele:
I occasionally encounter these riddler tiles. These are my observations on what's causing it during my gameplay.
Most of them on my custom paintings (portraits, memorized shots, still life, sim painted paintings not CCs). From what I noticed from the paintings, there is a link from the image library within your save game that gets broken which causes. Mostly when the painter or the subject (for portraits) sim description gets bugged the ownership tags gets broken. Also moving portraits to another neighborhood via the bin also removes the links even if the related sim is present with the move.
Also unplayed lots with custom paintings does get broken links a lot more often than active lots. It's my guess that inactive lots tend to have less or no refresh sessions to manage and maintain link stability.
For walls and floors tiles, usually it happens when I load patterns over default floorings and wallpapers, somehow the custom pattern overlaid does not save and during the next texture refresh session of the game the unsaved pattern is replaced by these riddler tiles. In rare instances default patterns in my game also gets these tiles when my cache is full (during Error 13 instances).
Druscylla:
I am now getting a new type of riddler tile. Specifically in the Goth house again, the riddler tiles will show up lightly underneath the texture and colour of the walls or floors. For example, in the bathroom closest to Mortimer's room, I noticed that the tiles on the wall which used to be grey have turned an odd shade of pink with a faint green ? in the middle. This also happened to the wall paneling. The shade became more pink and the ? showed thru faintly.
What I tried to do was to go to another save game and save ALL the textures of every surface and wall of an untainted Goth house and then repaint my Goth house with those same paints. The riddler tiles still returned the next time I loaded the game. I experimentally changed several rooms with my own combination of paints and flooring. These rooms have remained fine without ridder tiles.
The only way to remove it completely is bulldoze it seems, repainting is working for me but I doubt it will be a permanent solution. $5 says this will not be fixed in the EP.
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