Random Deaths in TS3
J. M. Pescado:
Quote from: CM on 2009 August 12, 22:09:45
For example, one of the sims that experienced a "random death" (and marked for sacred status) was just newly created. I switched to play another family household when I get this popup stating that a "local woman, [the name of my particular sim] had died while rock-climbing. She had fallen to her death."
There's no such thing as rock-climbing and no such death. Are you sure you aren't using a third-party system?
Kyna:
ISM generates random deaths, including the rock climbing death. ISM is configured from the phone menu, so have a look there and see if there's an option to turn these deaths off.
The developers of ISM had to stop work on it due to real life commitments, so ISM is not currently supported. There's no point in asking for changes to its features (such as retaining grave markers from its random deaths) unless some other modder takes up work on it. Pescado won't be taking it up, as he has developed his own story mode which takes a different approach.
CM:
Quote from: J. M. Pescado on 2009 August 13, 01:50:45
There's no such thing as rock-climbing and no such death. Are you sure you aren't using a third-party system?
You are correct in the fact that the random death pop-ups don't mention rock-climbing, per se. Unfortunately, I should have read the pop-up more closely.
However, the pop-ups do mention random accidents such as drowning or falling and hitting one's head. These occurrences happen without any warning to any sim in the neighborhood.
I used Awesomemod to make the specific households sacred. Indie Stone was also implemented to switch off the random death portion of story mode. And the characters involved were not elderly, because I am playing a relatively new neighborhood in which I "raptured" all the townie families that the game spawned.
(On another note, no one has immigrated from their households or merged with another family. That part still works.)
I do remember that the founder's wife had an accident while hiking--as the pop-up said while I was playing another family. When that happened (via pop-up), I immediately switched (through editTown) to that family to find a headstone of some sort. Unfortunately, none was found in the husband's inventory (being direct next of kin) nor the family inventory. The wife was gone. However, her picture in the family tree was still in color and not greyed out. There is no trace of her anywhere in the neighborhood. It is as if the game decided just to ramdomly make her "disappear". The kids aren't even saddened that she is gone. The three children were "best friends" with their mother. Only the husband has a "moodlet" of her death.
On that note, the only third party system(s) I've used is the Awesomemod and the Indie Stone mod. However, this pop-up was not in pink (a la Indie Stone); it was in yellow like the reports that a sim would read in the newspaper.
To make a long story short, this happened with "sacred" status, "random deaths" turned off as well as NoBusKills being denoted as true.
I appreciate you considering this problem. And I hope that something can be worked out to find a fix for this distressing issue.
Quote from: Kyna on 2009 August 13, 04:42:06
ISM generates random deaths, including the rock climbing death. ISM is configured from the phone menu, so have a look there and see if there's an option to turn these deaths off.
I do have "random deaths" turned off both in Indie Stone as well as sacred status in Awesomemod. Thank you for your suggestion and interest in this problem.
Motoki:
If I recall correctly (and someone correct me if I am wrong here), sacred doesn't do squat with Indie Stone on but give a cute little halo. If you run Indie Stone then you must go in and select their household and set it to stasis, which is more or less the Indie equivalent of sacred.
Running Indie will supercede awesomemod for all story mode features. If you chose to run Indie Stone you must configure all story mode settings within Indie Stone (the cell phone). Awesomemod will not touch any story mode features while Indie is running.
Kyna:
Just because they're not in pink doesn't mean that these deaths aren't caused by Indie Stone. They are one of the features of ISM.
ISM is overriding the sacred status set in AM. That's how it's supposed to function if you are running AM & ISM together - AM hooks into the core and overrides the core, and then ISM hooks into AM and overrides AM.
Quote from: CM on 2009 August 13, 04:46:22
Indie Stone was also implemented to switch off the random death portion of story mode.
If this is your only reason for having ISM in your game, then I suggest you remove it. AM already has that functionality (when not overridden by ISM) - use "no bus kills" and/or the sacred feature.
EDIT to add: If you have any further questions about using ISM, I suggest you ask in the ISM support forum over at MTS. Even though the developers no longer have the time to work on ISM, there are plenty of people in that forum who understand its workings who may be able to answer your questions.
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