Random Deaths in TS3
CM:
Quote from: Motoki on 2009 August 13, 04:52:29
If I recall correctly (and someone correct me if I am wrong here), sacred doesn't do squat with Indie Stone on but give a cute little halo. If you run Indie Stone then you must go in and select their household and set it to stasis, which is more or less the Indie equivalent of sacred.
Running Indie will supercede awesomemod for all story mode features. If you chose to run Indie Stone you must configure all story mode settings within Indie Stone (the cell phone). Awesomemod will not touch any story mode features while Indie is running.
But with the Indie Stone mod, I had disabled all Household settings. But you have a point in terms of stasis. I didn't enable it, so therein lies the first part of my problem. I did not know that the Indie Stone mod superceded the Awesomemod features. I was pretty secure in thinking that my families were safe with only "sacred" status alone. Now, I know.
Quote from: Kyna on 2009 August 13, 04:59:40
Just because they're not in pink doesn't mean that these deaths aren't caused by Indie Stone. They are one of the features of ISM.
ISM is overriding the sacred status set in AM. That's how it's supposed to function if you are running AM & ISM together - AM hooks into the core and overrides the core, and then ISM hooks into AM and overrides AM.
If this is your only reason for having ISM in your game, then I suggest you remove it. AM already has that functionality (when not overridden by ISM) - use "no bus kills" and/or the sacred feature.
If that is the case, I probably will remove it because it had caused me nothing but grief. But, I was concerned about the crib issue when it came to the Awesomemod Story driver. I will read the comments there to see if the matter was settled.
The only thing now is to find out whether the sims who died "by accident" can be retrieved. Or, that there is a fix that will enable the sims who "die by accident" to spawn an actual headstone. That would be very nice.
Kyna and Motoki, I appreciate your helpful advice. It made me view this issue in a different light.
Motoki:
I think if there is no tombstone it would be hard to retrieve such a character.
You might be able to finagle something by playing around with the neighborhood workshop. Maybe there's an 'Is Dead?' flag or something you can switch off.
Even then I'm not sure where they'd end up. Probably they'd be assigned to lot zero which means homeless. Only they'd be off everyone's contact list so you'd probably have to cheat some sim to know everyone in order to call them over.
Of course this is all my hypothetical thought, I haven't tried such a thing mind you. I'm not even sure if Indie leaves a residue of that character in the save or completely shredderizes them, but I suspect the former so it's worth a look. If it's possible you'll have to jump through a bunch of hoops though unless someone else can think of an easier way.
Kyna:
Quote from: CM on 2009 August 13, 05:11:53
If that is the case, I probably will remove it because it had caused me nothing but grief. But, I was concerned about the crib issue when it came to the Awesomemod Story driver. I will read the comments there to see if the matter was settled.
The only thing now is to find out whether the sims who died "by accident" can be retrieved. Or, that there is a fix that will enable the sims who "die by accident" to spawn an actual headstone. That would be very nice.
Kyna and Motoki, I appreciate your helpful advice. It made me view this issue in a different light.
No, the crib issue isn't settled, we still need cribs unfortunately. I wasn't keen on the crib thing initially, although I'm discovering that having different types of lots in my game (e.g. some 1 single bed only, some double bed only, some double bed + single beds, some double bed + crib, some double bed + crib + single beds) allows me to set up a neighbourhood to ensure I have a steady supply of cheap housing for poorer sims.
CM:
Quote from: Motoki on 2009 August 13, 05:20:06
I think if there is no tombstone it would be hard to retrieve such a character.
You might be able to finagle something by playing around with the neighborhood workshop. Maybe there's an 'Is Dead?' flag or something you can switch off.
Unfortunately, I'm a Mac user. So, I can't use Neighborhood Workshop. I wish I could. :(
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Even then I'm not sure where they'd end up. Probably they'd be assigned to lot zero which means homeless. Only they'd be off everyone's contact list so you'd probably have to cheat some sim to know everyone in order to call them over.
Unfortunately, "listhomeless" was the first command I tried when it came to seeking the dead sims. The hope I'm hanging on is the fact that the dead sims aren't completely gone from the system. Maybe someone can use that little bit of information in order to create a solution to this issue. After all, the dead sims are still mentioned in the family tree. However, when I went into "set config enabledebuginteractions" and clicked on geneaology, the game did not recognize the dead sim's ties to the rest of the family. So, I'm clueless where to turn next in order to at least restore their headstones. :(
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Of course this is all my hypothetical thought, I haven't tried such a thing mind you. I'm not even sure if Indie leaves a residue of that character in the save or completely shredderizes them, but I suspect the former so it's worth a look. If it's possible you'll have to jump through a bunch of hoops though unless someone else can think of an easier way.
I know I must. I have a copy of each of the dead sims and their spouses in the library (or sim bin). I thought about putting the "live versions" of the sims who had accidents on a lot and then merge them with their respective families. I've read the pro's and cons of such an action, but I am seriously thinking about it.
Quote from: Kyna on 2009 August 13, 05:31:54
No, the crib issue isn't settled, we still need cribs unfortunately. I wasn't keen on the crib thing initially, although I'm discovering that having different types of lots in my game (e.g. some 1 single bed only, some double bed only, some double bed + single beds, some double bed + crib, some double bed + crib + single beds) allows me to set up a neighbourhood to ensure I have a steady supply of cheap housing for poorer sims.
Most of my houses in this neighborhood are furnished already due to the fact that I've kept some of the EAxis houses. So, I don't really have to worry about the cribs issue. But, when I want to build a house of my own in a given neighborhood for a specific family, I really don't want be forced to build a nursery each time. I would really like to design the houses for my families on a case-by-case basis. That's why I hope that there is a workaround.
I'll keep my fingers crossed on that aspect. :)
Motoki:
Quote from: CM on 2009 August 13, 05:47:27
Quote from: Kyna on 2009 August 13, 05:31:54
No, the crib issue isn't settled, we still need cribs unfortunately. I wasn't keen on the crib thing initially, although I'm discovering that having different types of lots in my game (e.g. some 1 single bed only, some double bed only, some double bed + single beds, some double bed + crib, some double bed + crib + single beds) allows me to set up a neighbourhood to ensure I have a steady supply of cheap housing for poorer sims.
Most of my houses in this neighborhood are furnished already due to the fact that I've kept some of the EAxis houses. So, I don't really have to worry about the cribs issue. But, when I want to build a house of my own in a given neighborhood for a specific family, I really don't want be forced to build a nursery each time. I would really like to design the houses for my families on a case-by-case basis. That's why I hope that there is a workaround.
I'll keep my fingers crossed on that aspect. :)
I have complained loudly and many, many times about the issue but he is stubborn.
However I still encourage others to complain about the cribnaziism. :P
I understand what Kyna is saying about allowing her to set up her neighborhood but the problem I have is that it forces me to do that and engage in Sim City style play which I don't particularly care to do. I don't want to mess with my neighborhood. That's why I wanted story mode in the first place. For it to deal with all that and just let me play my one family.
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