Question about multiple universities

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Tarlia:
Actually, no. I just checked the original Sim State in SimPE, and the three 'unused shop assistants' are indeed baristas. The three 'random adults' are the streakers.

The only way EP NPCs get added when creating a new neighbourhood is through a so-called "stealth hood", a subhood which has no actual neighbourhood file. Pets, Seasons, BV, FT and AL all have these (of course, FT and AL have the 'hidden neighbourhoods' in these, the hobby 'hood and the witch 'hood). BV's stealth hood is called V001 and THAT's where the ninjas, charlatans, etc come from (and also the tourists, by the way). Stealth hoods also contain the bin sims like Ottomas, Traveller, etc. Uni has no stealth hood and therefore, nothing is added without you adding a Uni first.

maxon:
Quote from: Tarlia on 2009 August 13, 21:23:55

Actually, no. I just checked the original Sim State in SimPE, and the three 'unused shop assistants' are indeed baristas. The three 'random adults' are the streakers.

Actually, no, again I'm afraid.  When you create the hood, you can see the baristas clearly enough in the first load after creating the hood before you add a university.  Quite a lot of NPCs get made before any sub-hoods are added.  I've done the count a number of times - it's entirely consistent each time and I can actually send you the reports if you like.  As I said before, quite a few of the BV NPCs get created too before you add a BV sub-hood.  I can't speak to original EAxis hoods because, as I also said before, I never play them.  These number counts are done with new hoods and not EAxis ones.  EAxis hoods are not made in quite the same way as the basic game hood creation mechanic.  Sorry but whatever applies in SimState doesn't necessarily apply to what I am saying.  I did say clearly, in my first post, that these numbers were based on empty hoods, not on EAxis ones.  If you don't believe me, I suggest trying it yourself.

Tarlia:
Quote from: maxon on 2009 August 16, 12:06:12

Actually, no, again I'm afraid.  When you create the hood, you can see the baristas clearly enough in the first load after creating the hood before you add a university.  Quite a lot of NPCs get made before any sub-hoods are added.  I've done the count a number of times - it's entirely consistent each time and I can actually send you the reports if you like.  As I said before, quite a few of the BV NPCs get created too before you add a BV sub-hood.  I can't speak to original EAxis hoods because, as I also said before, I never play them.  These number counts are done with new hoods and not EAxis ones.  EAxis hoods are not made in quite the same way as the basic game hood creation mechanic.  Sorry but whatever applies in SimState doesn't necessarily apply to what I am saying.  I did say clearly, in my first post, that these numbers were based on empty hoods, not on EAxis ones.  If you don't believe me, I suggest trying it yourself.


If by "first load" you mean after you've loaded a lot in a completely clean neighbourhood and you don't have antiredundancy in, then that makes sense as it will then generate entirely new NPCs. I thought you meant before loading anything and that they were being created from templates.  Back to the original argument: I mentioned Sim State because - unless you have a clean template for it - that's where the game will pull NPCs and dormies from when you create a new, custom university, just like Pleasantview NPCs and townies are added to any new custom base hood without a clean template. I assume your reports are based on what happens if you don't have clean templates - and the three NPCs you refer to as "shop assisants" (btw, there are no adult shop assistants, they're all teens) ARE in fact baristas. It doesn't matter if you already have three generated by the game then, because it will dump everything from Sim State into your hood anyway, sans the playables. Likewise, there are three seemingly normal looking adult sims in the Sim State template, and those are streakers.

I've gone through each and every one of the EAxis templates in SimPE: basehoods, subhoods and stealthhoods. I've cleaned and tidied up them all, and combined them into a megahood. I'm very well aware of what's in them and what they do and do not affect, in custom hoods as well.

What gets generated (not added from a template) upon first load of a lot in a clean neighbourhood without antiredundancy and notownie/dormie/stray respawn is an entirely different matter and has nothing to do with the templates, which is what we were discussing. And that I don't know very much about since I haven't played without those hacks in for a long time.

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