Long pauses
socklady:
hullo,
i have been having this long pause in my game too. it appears to be random, and i cannot pinpoint it to any activity. i have one family in each neighborhood, and it's happening in both. all of a sudden the screen freezes, and i just wait, and wait, and then... all's well again.
???
Inge:
I think it's a graphics card problem. I can't remember what I have but it was good 5 years ago. I had this pausing, jerking, and finally progressing to sudden CTDs. I took out AM and it made no difference. So I rebooted my computer and it was completely ok again. Added back AM and still ok.
edalbformat:
The graphic card is really an important item, but to upgrade to the latest available doesn't make much of a difference in terms of processing a lot of sims in a hood. In fact I noticed that Service NPCs don't weight much on the balance. To kill them all is waste time once they are respawned soon after to about 40 units. It seems that the game makes a spare for burglars, social workers, firefighters etc, even if you never use them. I also didn't understand the reason for this spare, once as soon as a service NPC is required, a new one is created and it is not among the spares that apparently clog the hood (they don't because very seldom one or another pop up in the park, but disappear before you can contact them). It is one more of the inutilities from EA.
The saving problem is dramatic. As soon as the hood reaches around 100 inhabitants, saving time can go up to 5 minutes. This is unsuportable because when you are sitting in front of a screen, one second is eternity. I have a pretty good computer, almost no ccs, except for some replacement skins, I made my own xml mods and check one by one against AM and one another and my hoods are unplayable as soon as they pass 32MB (equivalent to have about 120 sims in a hood). I don't have any complicated houses because I myself live on a place where almost everybody have exact the same kind of house and looks paradise. So, I recreated sort of the place I live. I'm not a bird, so I never play bird view. Instead I place the cursor in the middle of a sim street and "walk" on the hood, observing the houses and buildings around. Besides, I found out that rabbit holes work better when combined (spa with Gym), working places with restaurants, so I created a very lively downtown where sims after go skilling, make a stop at the restaurant, or after watching a football game, go to spa, or fitness. I got the idea when I visited Simlogical and Inge had placed a combination Kitchen and Pub. I could not download so I got the idea and started to combine rabbit holes. Full success.
I sincerely don't know if buying a super-duper computer will change that much once I believe that is pure EA's incompetence. TS2 Base Game was also kind of unplayable. I damn know that the first EPs will be also a bag of poo. The game is destined to be just good right before TS4. As always TS is not any investment. As soon as finished, is not more worth a dime.
J. M. Pescado:
I have this wild theory that save times may drastically improve if you were to, say, allocate about 100 MBs for a RAMdisk and use a RAMdisk to save to, since then it will not be thrashing to disk.
Kitbug:
I have the rabid slowing down problem as well. It happens most severely when my sims are off to work/school, and when they're returning home. Happens at a greater rate in higher population houses. Didn't used to happen. I don't think it's an overheating problem, as the time is consistent (however, a lot of other times my game slows down, it might be an overheating problem. My computer has known heating issues, having gone so far as needing a fan replacement). I'm wondering if it's like the others have said, it has something to do with the whole town moving off? (Game also slows down if I try to visit the park and there are a lot of sims, or I send a lot of them.) I'm consequently wondering if there's no hope for it, and it's just my lack of power (or rather, Vista cruelly sapping the not-actually-that-shabby power I do have).
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