Long pauses

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hillypoo:
I have the same problem. It only occurs when my sims head to the carpool/school bus to leave the home. Their heads and upper bodies can move (they wave at others while frozen), but their legs are frozen. Then they move a couple steps and are frozen again. It's not my graphics settings or computer because when I take out Awesomemod it doesn't do this. I tried towderelicts and it didn't fix the problem.

I have the latest version of Awesomemod and I have my game patched to 1.4. I deleted cache files. I took out IndieStone and just used Awesome mod, both the AwesomeStory and the EA story fix and this still occured.

I even allowed one sim to stay home until all others left the lot, then I had her take the family car to school and she still froze for a few seconds every couple of steps on her way to the car.

kirtai:
The only thing is, on mine, the clock DOES move. I'd not have as big an issue if it didn't, but as it is, I can initiate an interaction, like tell a funny story, and it might take up to an hour to actually start. The minutes go by in chunks of 3-10, not slowly and rythmically as normal. It does seem to be a load issue- threw a party with 6 guests to test it out, and it looked like a zombie rave. Definitely gets worse with more people.

Tangie:
A lot of us reported this same issue under the "Work/school zergswarms and game performance" thread, listed further down from this one. In one family I have, 2 teens, 2 kids, and an adult all leave for work/school at the same time and it takes them hours to get out to the street. Usually it's between at least 9:30 to 10:30 before they all get out there, and by that time the bus has left and they then take the car or a bike to school. Over the weekend, one day my adult Sim, a level 10 scientist, didn't manage to leave for work until 11:30 (in spite of the fact that he started toward the door at the usual 7am time). He got paid about half his normal salary for the day. The screaming toddlers and babies are almost worse. They'll be in red status before the Sim, who stands holding the screaming infant for an hour or more, finally gets around to feeding it. It's very frustrating because something with game performance prevents your Sims from accomplishing what you tell them to in a timely manner, but the game is still punishing you for not doing it. Effin' stoopid game.  >:(

I started a new 'hood and nuked everyone to start off; there are only about half a dozen households at this point but so far I am not experiencing the awful game-nuking lag. I'm hoping that the same thing won't happen with this one, or else someone will find a way to fix it if it does.

J. M. Pescado:
I cannot reproduce this bug at all.

TrueLou:
I have a slowdown every working week day between about 8am and 10am, it's not considerable but it is noticeable. I put it down to the sudden mass exodus because so many jobs start at 9am, I have the same slight slow down between 2pm and 3pm as they're all knocking off and then the Pro Sports and Culinary sims are all mass exodusing to their jobs between those hours. It's just another example of the stupidity of EA to have not staggered the work start times as I suppose they thought the average player would play for a few sim weeks then give up, start over, play something else. The more I play it the more I think this game was not designed to be played for any considerable length of time.

On the idea side what would be the likelihood of some majestic soul tweaking the work start times so they're staggered and there would be a constant flow rather than an 'all rush for the rabbit hole at the same freakin time'. If only I was an expert modder  ;D

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