1.4 patch is now out
LVRugger:
Patched this AM. Played about 3 hours, no problems. On a Mac with digital download so I never patched to 1.3.
ElviraGoth:
If I don't need the 1.4 patch for AM, I won't bother with it.
I followed Pescado fron Rentech, too. My first hack was the fix for the UNI final exams (had a sim sent home at the end of his freshman year), then I got JM's piano fixer. Couldn't play TS2 OR TS3 without my MATY patches!
Larku:
Quote from: LVRugger on 2009 August 07, 10:52:41
I agree with the idea that TS3 was broken upon release. I can't compare to TS2 as I never played that one.
First problem - I was at Best Buy getting some cables or something and they had it at the register. I failed my saving throw and bought it. The DVD would not read in my computer. Went online and found a bunch of the same complaints. I returned the disk and bought the digital download version. This was a major complaint for the release.
Second problem - Story mode as written didn't work and EAxis admitted it. Once it was on it was always on with no way to turn it off. I lost several friends to move out. I found out about MATY from the BBS, downloaded AwesomeMod, and have never looked back. Without AM I would have stopped playing the game within about a week or so.
Third problem - (alright, not a release issue, just an EAxis one) - I could not update to 1.3 due to the Mac digital download not being available. So, I'm running 1.2 and old AM. When I get home I'll get to see if I can update to 1.4.
Far as I remember, The only trouble I had with Sims 2 at release was the batch of it at one wal-mart was corrupted randomly on files.
Far as I remember, there were no bugs that I encountered.
kuronue:
Quote from: Larku on 2009 August 09, 04:37:45
Far as I remember, The only trouble I had with Sims 2 at release was the batch of it at one wal-mart was corrupted randomly on files.
Far as I remember, there were no bugs that I encountered.
Many of the base-game bugs were silent killers that, after playing for a long time, would make your neighbourhood begin to glitch. I think they might have actually done some token playtesting of the base game. Just, as time went on, they playtested less and less and so more obvious bugs got through.
Regina:
Speaking of TS2 bugs, does anyone besides me remember the "lot slow-down bug"? This usually happened during or after the base game had decided to randomly spawn anywhere from 60 to 100 gardeners in a neighborhood. Time became so unbearably slow in the household you were trying to play that it was impossible to play them. The only solution was to move them out, at which point you lost all of their career and aspiration rewards because Sims had no inventory.
I started picking up Pescado's mods before even Rentech's site, when they were uploaded to MTS.
The patches that were released never fixed all of the bugs and often times the second patch broke fixes in the first patch so a third patch had to be released. I remember one particular bug (don't remember which it was right now, but it was one I had a mod to fix all that time) that was in the base game being fixed in a patch for a much later expansion pack. EA's track record for creating problem-free programming is lousy, but at least they're consistent. :D
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