Indy Stone Mod development stops - News at 9
J. M. Pescado:
Quote from: Solmyr on 2009 August 07, 16:49:12
I think I found a way to combine the two story drivers. Here's how I did it:
That is not supposed to happen and represents a fatal error that will hang or crash one or both drivers eventually.
Chocolate Milk:
Quote from: Motoki on 2009 August 07, 16:54:04
Quote from: Cedia on 2009 August 07, 13:37:32
I've been thinking about this a lot and I'm getting close to wanting to try the Awesome story driver. The whole charity system thing is what is pushing me over the edge. However, I don't want to have to go around placing cribs and doing other things to households that I have no intention of playing just to keep the town's population balanced.
Mr. Pescado, could you please make a version for single family players, or at least have settings where we can disable this crib annoyance and anything else like it?
Seconded. :P
Fourthed. I like the idea of a top down approach, but I don't want to have to get involved myself to make sure things work. I just want them to work.
Enelen:
Maybe instead of the cribs, the births should be controlled by traits, so that the family oriented will have more children, the ones who hate children will have less... I don't know, maybe give all the traits a number of desired children and draw an average... It would be more realistic, too, because if a family wants kids and they don't have cribs for it, but have the money, they will buy one, no? I know sims cannot buy things on their own, but we don't have to know what they do in their homes, do we? We can just assume, that they bought that crib, if they have so many children...
I was all for the crib control, too, until I actually went to play with the ASM and after two hours of placing cribs, still haven't finished with the hood :o Still, if someone created a cribbed hood, that would be fine, too.
Gastfyr:
Quote from: Chocolate Milk on 2009 August 08, 07:01:27
I don't want to have to get involved myself to make sure things work. I just want them to work.
See, that's the problem with the Sims since the beginning, though -- I want to just start playing and keep playing and have things work, but EAxis doesn't even provide us with playable houses for our sims to live in, so I end up spending hours building a functional house for my sims before I can actually play the freaking game (appartment life was worse, since I had to build entire custom apt buildings since the ones that shiped with the EP were made of utter fail). Now, in TS3 it seems I have to force funtionality onto a whole hood full of houses as well as comm lots (hell, comm lots generally sucked in TS2 as well, and I was always doing edits, especally those godawful vacation hoods).
Maybe I'm in the minority here, but I actually don't hate the crib/bed requirement in ASM. I mean, I do hate having to go through every house and manually add cribs and extra beds, but I do like the realisim in the end. I often have my playables visit thier friends' houses, and so to me anyway, it matters what that house looks like. For my own suspension of disbelif, it helps if a houshold of 8 sims including 3 todlers and 2 infants has more than just one double bed. Yes, in real life people can and often do raise thier babies and todlers just fine without cribs, but in TS3 the only other option is letting them pass out on the floor, and, well, they do a hell of a lot of crying before that finally happens. So really, it's not Pescado's stupidity here, but EAxis for insisting that todlers and infants can't co-sleep with thier parents or curl up on the couch for a nap.
Also, EAxis made a game where supposedly the whole hood would progress and age happly around your controlled sims, growing and ageing and having kids. But the houses all those pre-created sims live in are not set up for such a senario, so sims have babies and leave them lying in the front yard at night. Very realistic. ::)
I have been spending hours this evening working on my "template" SV save, adding cribs and beds to everyone's houses. It's borning, takes forever, and highly frustrating. But I don't blame Pescado for how he coded ASM; I blame the f-tards at EAxis who should have just given us that living, breathing, fuctional world they advertized.
edalbformat:
I had the Indie mod installed for a while before I checked it was not updated and took out from my game. From start I had the suspicion that This would be the mod that would give up after a while once it was very strange placed (made from somewhere else, hosted at MTS2). I had seen enough of people that one day or another get issues and throw the towel.
To be able to carry out modding from start to end, you should also be able to maintain your own site, independent of donations or not. This is a HOBBY, guys. Hobbies are from principle, very expensive.
Second, this is the BASE game and from previous experiences we know that the base game is not playable. We all know that format, shape, engine and all about will change probably dramatically.
I took out Indie mod and didn't notice any need for it.
Some of the features that were very uncomfortable, were already corrected - like the parthenogenesis for example.
Another feature that I suppose will need to be changed is the moving out rotations. This is something that the user can make self and would be much more logical. You would move your sims when space is critical in the house they live.
The way it is now is really a nonsense. As I control practically all the houses in a special way I found out lately, the game started to separate my couples. I constantly found my couples in different houses though there's no logical explanation like break-up or bad relationship.
This is not giving dynamics to the game but giving everytime more illogical to claim.
In fact I don't really care that events are shown to my eyes, I just require that there's a REASON for the happenings. I agree with Pescado, EA is giving a sense of a toddler playing chess.
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