Indy Stone Mod development stops - News at 9

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J. M. Pescado:
Quote from: Motoki on 2009 August 06, 07:16:55

At the end of the day, if nothing else at least with top down stuff gets done.
At the end of the day, you're dealing with ISM that has had a month or so's head start vs. an Awesomedriver that is in its first public test run. You should be happy it works at ALL!

Quote from: Motoki on 2009 August 06, 07:16:55

I need to try and figure out a way to do a wolfrun on the fastest speed with ASM and see what happens long term.
I will consider integrating the Wolfrun thing, but part of AwesomeStory is aimed at making the game do stuff while you PLAY it. It is also somewhat more sensitive to existing bugs in the existing gamesystems.

Quote from: Motoki on 2009 August 06, 07:16:55

Hmm, got to think about this. I know there's a no bill mod. And there's ways to keep an individual sim/selected household with again off and static motives while the rest of the town functions as normal, right?
Probably. Show up and lemme know what you find.

Motoki:
I am glad it runs!  ;D I'm just worried everyone is going to grow old and die and not have enough damned kids to keep the hood going.  :-\

The wolfrun thing is really more for testing the long term viability of a story mode driver than for actually playing it, so I think right now it would be useful. Later on down the line probably not as much. So far what I found is this:

No Bills is one of the Cyberops mods http://www.customsims3.com/forum1/YaBB.pl?num=1247107086

If you shift click on the mailbox you can select make needs static (for just that house)

Veezee has an xml hack to stop opportunities and phone calls (not sure if it's even needed for a sim with no job that doesn't know anyone) http://www.moreawesomethanyou.com/smf/index.php/topic,15908.0.html

The one thing I couldn't find was a way to turn off aging just for an individual sim or household. You can turn it off in the options of course, but that turns it off for the whole town so it's all or nothing.

Indie must have finagled something so that any sim with the last name "Wolfrun" wouldn't age, but everyone else would, but I'm not sure what they did. Their source is public domain now though.

Anyway I'm turred and off to bed, was hoping to set something up and let the game run ASM all night and see what happens but I'll do it another day. I'll poke into chat tomorrow.

Uleria:
Quote from: Motoki on 2009 August 06, 04:19:30


Well I think it depends on what you are talking about. Some things need rules to operate on to make sense. Like sim families generally shouldn't be moving to a cheaper home unless there is some good reason. That is a very blatant and noticeable thing.

But other things like romance to me is fine being random. I don't think it matters if they are compatible or not. In fact, it's kind of realistic if some couples weren't so compatible.

And how do I know that some townie sim who just got a promotion wasn't sucking up to the boss and then asked for a promotion while at work away in a rabbit hole? I don't. It doesn't matter as long as the amount of promotions in town is tweaked to not seem excessive.

I don't know, maybe I just don't have a very logic and mathmetical oriented mind and maybe I just feel like the end justifies the means as long as the town seems alive and runs itself okay.



In quantum theory, the Schrodinger's Cat thing is great: cat is alive and dead at the same time. Cool. It doesn't work that way in binary. It's either random, or it's not. You can't have it be selectively random--how on earth would the program possibly decide what needs to be random and what doesn't for any given player or situation? There's too much variability. You're just asking too much of a game, and of AwesomeMod. Really, I'm sorry, but you cannot have it both ways, and in binary, there is no "middle road 1" or "middle road 0".

I'm afraid that's just the way it is until we have true quantum computing.  :)

JBoat:
Quote from: Uleria on 2009 August 06, 15:02:57

In quantum theory, the Schrodinger's Cat thing is great: cat is alive and dead at the same time. Cool. It doesn't work that way in binary. It's either random, or it's not. You can't have it be selectively random--how on earth would the program possibly decide what needs to be random and what doesn't for any given player or situation? There's too much variability. You're just asking too much of a game, and of AwesomeMod. Really, I'm sorry, but you cannot have it both ways, and in binary, there is no "middle road 1" or "middle road 0".

I'm afraid that's just the way it is until we have true quantum computing.  :)

I don't know about that..   I think Pescado could easily convince Schrodinger's cat to cough up a hairball on command, whether it was dead or alive at the time.

tjstreak:
What I want from a story progression mode is a large enough demographic so all my sims have age appropriate sims to associate with.  Babies and toddlers are irrelevant because they are not going to interract with my babies and toddlers.  (Although it would be nice to have a toddler birthday party with other toddlers.)  However, my children should have other children to bring home, visit or go home with.  My teens and young adults  should have enough teens to invite to a party, hang around with and date.  Adults and elders don't seem to be a problem.
There should be a minimum of 6 children, 6 teens and 6 single young adults in the game at any given time.  The the population falls below this, a new family should be moved in, consisting of 2 parents, a baby, a toddler and, perhaps, a child or a teen.  If there is a shortage of young adults, a household of young adults, a la Friends, should be moved in to share a home.
When a teen ages to a young adult, he should be moved out of the home and, if available, to a home of his own.  When young adults age to adults,  they should be matched with and married to another not incompatible adult and be given a baby, a toddler, and perhaps a child.
Without a story progression mod, I do this manually (by adding more sims to the neighborhood) -- I jusit wish we had a real character/family editor

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