Indy Stone Mod development stops - News at 9
rhodaloo:
After installing AwesomeStory, I managed to have one spontaneous pregnancy. Unfortunately it occurred to my matriarch the one time I switched lots so I could check on one of her adult children. There was much raving, ranting and gnashing of teeth on my part as it had not occurred to me to make any family sacred. At least the baby's father was the matriarch's husband. ::)
Need to put cribs in all the houses keep up the gene pool? *Sigh*
Cedia:
Quote from: J. M. Pescado on 2009 August 06, 04:07:17
Without something DRIVING the system under the hood, without a system of RULES of WHY THINGS CAN HAPPEN, what you have is a chess game where the pieces are moved at random by a toddler with no understanding of how the game is supposed to play.
Maybe my life has been unusually picturesque, but honestly, it does feel like whatever supreme being is placing those pieces is indeed a toddler. I would have never guessed that the love of my life would be nineteen years younger than myself, just as an example. :)
Motoki:
Quote from: J. M. Pescado on 2009 August 06, 04:07:17
Yeah, see, that's the thing. Without a system of motivation that WORKS, there are NO BRAKES ON THE SYSTEM. Without a clear sense of WHY things happen, the computer can do nothing except spew out random crap utterly devoid of context or bounding. Which is why you GET utterly nonsensical behavior. Without something DRIVING the system under the hood, without a system of RULES of WHY THINGS CAN HAPPEN, what you have is a chess game where the pieces are moved at random by a toddler with no understanding of how the game is supposed to play.
Well I think it depends on what you are talking about. Some things need rules to operate on to make sense. Like sim families generally shouldn't be moving to a cheaper home unless there is some good reason. That is a very blatant and noticeable thing.
But other things like romance to me is fine being random. I don't think it matters if they are compatible or not. In fact, it's kind of realistic if some couples weren't so compatible.
And how do I know that some townie sim who just got a promotion wasn't sucking up to the boss and then asked for a promotion while at work away in a rabbit hole? I don't. It doesn't matter as long as the amount of promotions in town is tweaked to not seem excessive.
I don't know, maybe I just don't have a very logic and mathmetical oriented mind and maybe I just feel like the end justifies the means as long as the town seems alive and runs itself okay.
Quote from: Cedia on 2009 August 06, 04:12:00
Maybe my life has been unusually picturesque, but honestly, it does feel like whatever supreme being is placing those pieces is indeed a toddler. I would have never guessed that the love of my life would be nineteen years younger than myself, just as an example. :)
Haha I was totally thinking that too, that sometimes life does seem like some toddler is just moving pieces around randomly.
moondance:
Actually, with immigration set to "off" for the entire time, and using just the sims that were already in Sunset Valley, the population in my game is stable and reasonable. There are a few families that breed like rabbits, but others that have only one or two children, and quite a few babies grow up and never marry or reproduce themselves, so it's evened out pretty nicely. I tried the same thing with immigration "on" though, and yeah, it was a mess.
To me, "somewhere in the middle" between Indie and Awesome would mean something like this: Indie is just pure chaos. Awesome is pure logic. I think realism falls somewhere in between. For instance, Indie regularly pairs YAs up with elderly mates for no good reason. I'd imagine that the finished ASM would never allow this to happen. Personally, I think it should happen once in a very great while--if the YA in question has a "gold digger" LTW and the elderly mate is rich, it would make perfect sense. A "family-oriented" sim who marries a "dislikes children" sim should stand a really good chance of winding up divorced after one or two children. Two "dislikes children" sims who marry one another should have an extremely small chance of ever having a child at all.
I think that one of the things that Indie did "right" though was to make it so configurable, and pretty easy (if annoying) to set up to suit almost anyone's taste. No two people are likely to agree on how much romance is too much or how much is not enough, for instance, and Indie lets the player decide between a range of progression speed settings, or turning things like romance off altogether.
Chocolate Milk:
Quote from: crunk on 2009 August 06, 01:44:00
Quote
and screw you all the people who were unneccessarily rude about the lack of an update, like you were paying us or anything.
Am I the only one who read this and thought "Why WOULD anyone be paying you?" Also, I'm not really sure what I think about two people who started something and couldn't follow through with it for more than a month or so - a quick glance at TS2 modding would have clued them into what a time sink it is.
I think their point was more that people don't have a right to ISM updates. Which I agree with. It's completely their prerogative to update or stop updating.
Also, from reading the thread, it sounds like they got a real life opportunity they weren't expecting, which is why they couldn't devote time to trying to make the patch work.
And I'm looking forward to trying AwesomeMod storymode out, though. I'd probably never take the plunge otherwise, so in that sense I'm glad. :P
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