Indy Stone Mod development stops - News at 9
Motoki:
Quote from: Doc Doofus on 2009 August 06, 03:05:11
ISM should operate on the basis of making things that COULD happen DO happen, but just without the necessity of playing out all the behind-the-scenes details.
Yeah, that's how I feel. I don't necessarily need events to really happen but I want them to seem reasonable to me as an outside observer and I also want those events to happen on their own and the neighborhood to take care of itself without any input from me other than indirectly when my sims interact with other sims.
Here's the thing, I'm not opposed to those behind the scenes events really happening or the math adding up etc. Again, I don't see it so it doesn't matter to me how it happens just that it happens.
All I know is with ISM I had a population explosion and it was really out of control and my game started to slow down and get really laggy after a while with so many sims in town. Sims were moving to town like crazy and breeding like rabbits.
ASM is the other end of the spectrum for me. It hasn't generated many sims (admittedly I started a new game and nuked everyone and started from an empty hood) and quite frankly I have not has a single birth in this neighborhood that I didn't initiate.
I feel like I have really had to do a lot of nudging and switching households and forcing things to happen and creating new sims etc to really get this neighborhood going and I'm still doing it and it's still not what I would consider stabilized and self sufficient.
Kaliban:
I agree with Motoki and the Doc on this.
Or, to put it otherwise : I don't need rational sims or event.
The Indie Stone mod would just need a litle more features, like the possibility for some sims to have children without marrying - or illegitimate children, elder sims retiring from work or rich sims staying unemployed if they don't have a work LTW or the workaholic trait.
In short, events should respect the traits of the sims.
When you play only one family, you don't need more - events are a background. Bu I know that I will be happy to find AwesomeStory when I'll want to play six families at a time.
kuronue:
As long as I can tweak AwesomeStory to my specifications the way I can currently tweak EA story, I won't particularly care what method is used. That ought to be fairly easy for Pescado to add in, right? Then oddballs like Motoki and I can turn off the crib thing and still use the better logic.
Cedia:
I also agree with Motoki. I only play one family, unless you consider nudging along a couple other top breeding stock couples to time birthings for future romance options, and I personally love ISM's randomness. It's amusing and reminds me of how real life can be so strange sometimes. But doesn't it just figure that Victoria Andrews finally kicked that deadbeat Beau out after giving her six children in a 1 BR 1 Bath house? Hehe.
The problems I had with "ancestral" families moving around I solved by simply going into the options and setting it so that they can't move in or out anywhere. Then if I got the message that they had married, I'd decide which generation needed to move out of the ancestral home if there was no room.
The problem with immigration I solved by simply turning it off completely. I play on epic lifespan, so, so far, this has not affected my town's population. There are plenty of births happening all the time, however, and I like that.
The problem with homeless townies is still an issue, but that is an EA issue. When my game starts to take longer and longer to save, I just destroyalltownies and it goes back to normal. My one family doesn't really run into these legions of homeless clones, and if so, how would they know one from another? It's a nonissue to cull them, just a minor annoyance at at this point.
It is a sad day for me, and I hope that ISM just keeps working like it has been hand in hand with Awesome. I like ISM over what Mr. Pescado is working on for story progression, no offense to him, just because I don't want to futz with all these rules and regulations. I micromanage my own life, I don't want to do that for my sims. I just want to see them live out their random and sometimes weird life stories.
J. M. Pescado:
Quote from: Motoki on 2009 August 06, 02:53:52
The thing is though that Indie Stone ruins the suspension of disbelief because the degree of promotions is excessive and it has sims do obvious nonsensical things like have Goths move from their 300k home to a 100k one. I may not play those houses, but those are the kind of things that hit you in the face and you can't help but notice.
A facade is perfectly fine with me as long as it looks reasonable on the outside to the observer.
Yeah, see, that's the thing. Without a system of motivation that WORKS, there are NO BRAKES ON THE SYSTEM. Without a clear sense of WHY things happen, the computer can do nothing except spew out random crap utterly devoid of context or bounding. Which is why you GET utterly nonsensical behavior. Without something DRIVING the system under the hood, without a system of RULES of WHY THINGS CAN HAPPEN, what you have is a chess game where the pieces are moved at random by a toddler with no understanding of how the game is supposed to play.
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