Indy Stone Mod development stops - News at 9

<< < (3/22) > >>

crunk:
Quote

and screw you all the people who were unneccessarily rude about the lack of an update, like you were paying us or anything.

Am I the only one who read this and thought "Why WOULD anyone be paying you?" Also, I'm not really sure what I think about two people who started something and couldn't follow through with it for more than a month or so - a quick glance at TS2 modding would have clued them into what a time sink it is.

alyria:
I don't think it was about the money, I think they wanted more gratitude.  But come on, you really like something, a patch comes out and breaks it.  You want it fixed.  You don't think back to the good ole days when it did work. People's memories aren't that long.

Doc Doofus:
I don't know.  The complainers remind me of the people that show up on your doorsteps without costumes on Halloween and, as you're reaching for more candy to give them, bang the screen doors and go, "Hurry up, I ain't got all day!"  Yes, people can be that way, but I can't blame L&B for being pissed off and exhausted about it.

Motoki:
Quote from: J. M. Pescado on 2009 August 06, 01:33:55

Well, you could actually show up and make suggestions, but I'm not really certain how you can have a "middle" path. Either you take character motivations for actions seriously, or you don't. One results in "demand for realism", as you put it. Other just spews forth totally random shit that happens without any apparent explanation. You really can't have it both ways: Either something happens for a reason, meaning it has to have underlying realistic motivation, or shit just happens for absolutely no reason, because it said so. There's no middle ground to this.


Yes but the point I tried to make to you many times is I don't play the whole neighborhood and thus things like how Joe Schmoe gets a promotion doesn't matter to me. I don't know if he actually went to the library and read up on skill books when I wasn't looking or the game just upped his skill level or it promoted him without the skill level. Furthermore, I don't care. Same with cribs. I don't give a shit if some house I will never look at has a crib. Who cares? It just creates more tedious work for me because then I have to go 'Oh damn, I wonder if they aren't breeding because I don't have enough cribs in town. Better go look in all the houses *heavy sigh*'.

I also don't really care if sims who are paired off are a good match for each other or not. You know what? I know plenty of bad matches in real life and some have mind boggling stayed together for a very long time.

I feel like some degree of random stuff that happens that I don't see is okay. Random shit happens in life. I just want the neighborhood to be alive and running itself without a lot of input from me.

The thing is though that Indie Stone ruins the suspension of disbelief because the degree of promotions is excessive and it has sims do obvious nonsensical things like have Goths move from their 300k home to a 100k one. I may not play those houses, but those are the kind of things that hit you in the face and you can't help but notice.

A facade is perfectly fine with me as long as it looks reasonable on the outside to the observer. I don't ever intend to go inside. It's like the rabbit holes. Who the hell knows what's in there. Who the hell cares? In reality we all know it's nothing at all, but the outside of the building and sound effects give the illusion there is something inside. It ultimately doesn't matter that there is not. The game is just about making you believe what's going on and keeping your suspension of disbelief up. I don't care at all about the numbers or what goes on behind the scenes as long as gives the appearance of normal neighborhood activity and I don't have to go chasing after all the houses and organizing the whole town. This isn't Sim City and I don't want to play Sim City.

Doc Doofus:
Quote

The thing is though that Indie Stone ruins the suspension of disbelief because the degree of promotions is excessive and it has sims do obvious nonsensical things like have Goths move from their 300k home to a 100k one. I may not play those houses, but those are the kind of things that hit you in the face and you can't help but notice.

Suspension of disbelief.  Way to put it.  I actually think those things can be addressed though through some fine-tuning and user feedback, like what you posted.  What they have now is a VERY good first step.  As I posted once before, I would prefer a hybrid approach.  But, yeah, I don't care how they get their promotions or their new homes when I'm not looking as long as it doesn't slap me in the face with its unbelievability.  I try to come to the game with a certain level of suspension-of-disbelief as it is.  I would just like to be met part-way.  ISM should operate on the basis of making things that COULD happen DO happen, but just without the necessity of playing out all the behind-the-scenes details.

Navigation

[0] Message Index

[#] Next page

[*] Previous page