Awesome Story Driver Beta-Testing reports

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Falin:
Quote from: Motoki on 2009 August 10, 02:00:12

Quote from: Falin on 2009 August 10, 00:46:38

I simply cannot coax any of my non-played sim families to breed.  Nothing I do makes any babies happen.

I even created a new married couple, both with the "Family-oriented" trait, and both with the "Surrounded by Family LTWs.  I put them in a house together with spare bedrooms and a crib and a kid bed in it, and so far they have gone though all of Young Adult and about 20 days of Adult without having a baby.

I haven't had a single baby born in my neighborhood.  What can I do to make this happen, short of jumping into all my families and forcing Try for Babies everywhere?


Nothing. You wait. That feature hasn't been implemented yet. In the meantime you either manually make them do it or you can run Indie for a while then you will plenty of babies, trust me. :P


Ahh, I wasn't aware that baby-having wasn't implemented yet.  Thanks for the info!

What you suggested is exactly what I ended up doing.  I turned IS on for about 6 sim days and watched about 7 billion babies happen, then turned it off and cleaned up the Homeless mess it made.

rhodaloo:
Quote from: spatdrastik on 2009 August 10, 14:10:25

Quote from: rhodaloo on 2009 August 10, 12:20:52

Pulled out Indie mode once I learned it wasn't going to be supported.  I only have awesomemod and it's story progression now.


Open a cheat box and type "listhomeless". If you played this hood with indie for any length of time there are probably a shitload of homeless clones and recent versions of awesomemod is doing a much better job of putting them into houses.

l

Best I can tell they aren't being put in houses.  I'll go do a search using "homeless" to see if I find any threads that offer suggestions.

Lum:
Back to the babby issue:

Why not make something like 'breed like rabbits until X number of sims is reached' (enough to create a sustainable population), then for every sim elder or any other sim that kicks the bucket, have someone somewhere have a baby to replace the dead sim, so that the population remains constant.

As for the Job engine that also creates sims... well, I don't know, you're the Awesome ones, y'all would figure out something. Maybe pick an already existing sim to fill the vacancy so the engine doesn't create new ones unless somebody else dies?

(This would be very fun if we had a random death mod that killed and killed often. Random death has been a dream of mine since Sims 2.)

J. M. Pescado:
Quote from: Falin on 2009 August 10, 00:46:38

I simply cannot coax any of my non-played sim families to breed.  Nothing I do makes any babies happen.

I even created a new married couple, both with the "Family-oriented" trait, and both with the "Surrounded by Family LTWs.  I put them in a house together with spare bedrooms and a crib and a kid bed in it, and so far they have gone though all of Young Adult and about 20 days of Adult without having a baby.
Noted, will investigate why it doesn't appear to be working, because it should be. Keep in mind, however, aging must be ON for babies to occur. If the babies cannot age, they will not be spawned.

Quote from: Motoki on 2009 August 10, 02:00:12

Nothing. You wait. That feature hasn't been implemented yet. In the meantime you either manually make them do it or you can run Indie for a while then you will plenty of babies, trust me. :P
Actually, it SHOULD be in there.

Quote from: Bouncing Pink Ball on 2009 August 10, 14:48:50

(1) After playing three - five sim days, my game slows to a crawl, sometimes causing the sims to freeze in place then skip ahead a few sim minutes and freeze again. Saving, quiting the game and restarting brings speed back to normal until I hit the magic three to five day mark again and the stop motion world returns.
(2) At least one complete freeze per human hour of play. Game can only be exited via task manager.
(3) Entire game appears slowed; returning to 'home' from town lots loads up an empty house that slowly fills with blank and the textured objects, rabbit holes load noticeable slower so that switching to see a sim about to leave work gives an empty lot with until the building eventually appears.
Interesting. Will look into it.

simwit:
All Hail The President!  ;D

The first AwesomeStory pregnancy in my neighborhood.

Romance:
Angelique Lothario pollinated by Wesley Lothario

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