Awesome Story Driver Beta-Testing reports

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rhodaloo:
Pulled out Indie mode once I learned it wasn't going to be supported.  I only have awesomemod and it's story progression now.

spatdrastik:
Quote from: rhodaloo on 2009 August 10, 12:20:52

Pulled out Indie mode once I learned it wasn't going to be supported.  I only have awesomemod and it's story progression now.


Open a cheat box and type "listhomeless". If you played this hood with indie for any length of time there are probably a shitload of homeless clones and recent versions of awesomemod is doing a much better job of putting them into houses.

l

Bouncing Pink Ball:
Quote from: moondance on 2009 August 10, 01:47:05

...We can configure the maximum number of kids per household...

^ I like this idea. Plop in any needed beds (or don't, if so preferred) and leave the households to do their thing. A middle ground between control freaks and laissez-faire players.

The only thing I want to add is about the bed issue actually; when my sims marry now, they inevitably move in with an existing household that has spare beds, so I guess anything beyond crib addition will cause homeless folks, or those without extra beds in their current home, to merge with families. That means that maintaining a realistic number of beds per household would require hands on monitoring of all the households so that beds were only added as spawn outgrew cribs. To much for me, so I guess the cribs for realism bit isn't so important anymore.

********

Encounter after removing IS, reinstalling and loading up ASDbeta:

(1) After playing three - five sim days, my game slows to a crawl, sometimes causing the sims to freeze in place then skip ahead a few sim minutes and freeze again. Saving, quiting the game and restarting brings speed back to normal until I hit the magic three to five day mark again and the stop motion world returns.
(2) At least one complete freeze per human hour of play. Game can only be exited via task manager.
(3) Entire game appears slowed; returning to 'home' from town lots loads up an empty house that slowly fills with blank and the textured objects, rabbit holes load noticeable slower so that switching to see a sim about to leave work gives an empty lot with until the building eventually appears.

Is the story driver running in sync with the timeline I'm using (not epic, but one step down) as IS was able to? I never had a slowdown problem previously and I'm wondering just how much is going on in the background. From my understanding, IS wasn't as picky about setting up events, hence wasn't as busy running calculations.

Game specs: ver 1.4.6.00002
Awesome Mode: updated August 9, story mode and supreme commander enabled
Machine specs (not terrific, but meets suggested requirements for TS3): Dell Inspiron 1720 laptop, Intel core duo CPU (150GHz), 4 GB ram, Nvidia GeForce 86000M Gt card, windows vista 32-bit os  All latest drivers installed and unnecessary processes killed prior to running game.

Would it be helpful for testing purposes if I were to reinstall without the latest patch and disable supreme commander?

speedreader:
As I have stated before, I am a 'neighborhood' player.  I thought it was interesting that freezes only occur in my game if I have been playing the same house for more than 2 Sim days, and usually just after that point.  If I hop around the neighborhood (I use edit town for my hopping because it reminds me to save my game and I like to look at who is in the house before I jump) I can play for hours with no freeze.  Sims are no longer pausing forever so that is much better.

Crib issue:  
Moondance, you have some evil issues, yes?  ;D
Even though I jump around, I don't think I like this control.  Whoever said people buy cribs after they become pregnant has a good point.  The idea to have a time limit after the popup announcement of pregnancy is a little scary to me because I tend to let my game run while I make a sandwich, do laundry etc.  I could eaily miss the message.  Announcements in the newspaper would help with that - incentive to read and no one to blame if I miss an announcement.  Is this an IS feature, 'cause I've never seen announcements in the paper.  Further, if the messages are using lots of game brain, they could all be turned off and we would still know neighborhood events.  

Speaking of neighbohood events, with AMS turned on I am not getting messages that so-and-so died.  I did get those messages running the EA game.  

Edit: CRS Syndrome

TrueLou:
Quote from: spatdrastik on 2009 August 10, 14:10:25

Quote from: rhodaloo on 2009 August 10, 12:20:52

Pulled out Indie mode once I learned it wasn't going to be supported.  I only have awesomemod and it's story progression now.


Open a cheat box and type "listhomeless". If you played this hood with indie for any length of time there are probably a shitload of homeless clones and recent versions of awesomemod is doing a much better job of putting them into houses.

l


Awesomemod does indeed do a fantastic job with homing the homeless, one thing you may want to bear in mind is that whenever the game generates a homeless family they have a default face for male and female. It took me a while to realise this as they all have different hair and skin tone, but if you select them and look at them in profile you will see that they are all clones. I was using Indie when I discovered this so I started using their 'Pull genetics from library' feature and made a shitload of my own sims to widen the genetic pool. Running your game for an extended period with the game generated families as your backdrop will eventually lead to clone town, this would only be a problem if you were intending on marrying any of them in I suppose. Me, I prefer variety, so sticking with Indie for the time being.

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