Awesome Story Driver Beta-Testing reports
alyria:
No it wouldn't, single beds are three squares, cribs are 4 squares.
BrokenRobot:
It would seem to me that having to switch to each individual household and manually place a crib just to give the family a chance of having kids defeats the whole purpose of a story driver. If I'm going to be messing with each and every house, I might as well just have them Try for Baby while I'm there and be done with it. I need a story driver that will keep the non-played families going without my input, which is why I'm still using the Indie Stone driver.
Kyna:
Quote from: BrokenRobot on 2009 August 09, 01:10:47
It would seem to me that having to switch to each individual household and manually place a crib just to give the family a chance of having kids defeats the whole purpose of a story driver. If I'm going to be messing with each and every house, I might as well just have them Try for Baby while I'm there and be done with it. I need a story driver that will keep the non-played families going without my input, which is why I'm still using the Indie Stone driver.
Not to support the whole crib thing (heh, cribs in non-played houses in my game are often on the lawn), but you've missed an obvious point in your argument.
Once the crib is placed you never need to go back to that household. The sims will spawn again once the crib is empty, and the crib will still be there for subsequent generations. If you don't place cribs and want the household to have another baby (whether that generation or a next generation) then you'll need to go back to try for the next pregnancy. Placing a crib is set & forget, you only have to do it once. Manually making non-played sims TFB is something you have to repeat. BTW, the shift-click option "make pregnant" is faster and easier than getting sims in the mood to TFB.
Lum:
Since IndieMod is abandoned, why not swipe that code that allows the sims to breed regardless of cribs? That's how it worked when I had it. I liked reading how so-and-so got married and had kids. Since it happened to sims I didn't care about, they hooked up all the time.
(There should be some sort of change log or description to AwesomeStory. Yeah, there's the old Awesomemod manual, but that doesn't really explain the logic behind the moves. Like, how do we get new sims? Breed them? Do they move away sometimes? Like, what are the rules for the whole immigration thing? I understand that this is still being worked out, but there should be an faq eventually.)
Gastfyr:
Quote from: Kyna on 2009 August 09, 01:32:29
BTW, the shift-click option "make pregnant" is faster and easier than getting sims in the mood to TFB.
Yeah, I'll have to remember to do that next time I'm trying to force a few babies amoung my inactive families.
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