Awesome Story Driver Beta-Testing reports

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J. M. Pescado:
Quote from: escagirluk on 2009 October 20, 10:03:46

I was having a look at the awesomemod wikka, hoping to find something to help fix a problem I have, and found this code - fixagingstates
It's an experimental command to fix an issue I encountered. I do not know if it is your issue, and it's not a documented problem, so I haven't mentioned it anywhere.

Malapietra:
Is it possible to have Awesome Story Driver ON for one of your neighborhoods and OFF for another?

J. M. Pescado:
You can toggle configuration dynamically in-game using setconfig. You can also simply turn off story progression, AwesomeStory respects the global Story Progression toggle.

eevilcat:
I'm used to seeing the awesome story driver popping up messages and they're usually meaningful. I got two new messages just appear and have absolutely no idea what they are:

X has slain by the new male (multiple of these)
X married Y and going feral

Images can be found here. Pescado?

kuronue:
Dunno about going feral, but I'd assume "has been slain by the new male" is talking about the situation that occurs in lions, in which a new male taking over a pride will kill all the cubs in the group that were sired by the old male. Extrapolate that to sims.

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