Awesome Story Driver Beta-Testing reports
myskaal:
Asking a sim to break up with their partner is not so easily done when all romantic interactions result in +0/-0 because they are already partnered before your sim had a chance to get out of the cab. I haven't yet seen the mean/break up options on a nonromantic relationship. I admit I could be missing it.
I agree that forcing a lesser chance during YA stage would result in some not so ideal family age gaps. It's a great theory but since we're talking about the sims I believe it would end up being as Naples describes. Forcing a "YA must be at least ## days old" won't work because of the differing age cycle options. :-\
Still, the speed at which unplayed sims are partnered is annoying and frustrating. Literally minutes to a few short hours after they exist in the world romantic prefs are rolled and they're off to the Mausoleum with someone.
I have witnessed that these partnerings are happening without sims even having met. The game rolls and matches them via some unseen compatibility measure. Maybe if there was someway to force any single existing sims to adhere to the same social standards as played sims? That is: MySimA has to work through a pie menu tree of social interactions in order to build a relationship of any sort. UnplayedSimB should have to jump through the same hoops, being actually and actively social with AvailableSingleSimC rather than simply being rolled into the partnership via the games autopairing.
J. M. Pescado:
Quote from: myskaal on 2009 September 08, 16:15:40
Still, the speed at which unplayed sims are partnered is annoying and frustrating. Literally minutes to a few short hours after they exist in the world romantic prefs are rolled and they're off to the Mausoleum with someone.
Here's the thing, though:
1. Just because a romance event is fired doesn't mean it will ultimately succeed.
2. Just because a romance event is successful and advances doesn't mean that they're now immediately married.
It's not a one-shot event that instantly pairs them off, it's just a single date that will move them towards that point. For them to reach that point requires a MINIMUM of 2 dates to hit Partner status, and 4 to finally become married. Furthermore, at each stage they have only a 50% chance of advancing even if all the criteria are in place, and none if they don't acquire enough rel in the process to do so, so in all likelyhood, it's more like 8 events. The events are throttled to one every 24 hours, so assuming optimistic average-case behavior, it takes about a week. In more pessimistic scenarios, somewhat longer. Furthermore, YOU have the power to stop this! If you see the popup, you can go, cut them off, and pound their faces in, thus wrecking their date. Note also that the base rel gain and the success rate are using the same tuning constants as the EA version, so if you want, you can alter their to-hit odds and firepower using the same XML.
Absimiliard:
Quote from: J. M. Pescado on 2009 September 08, 17:54:00
...
Note also that the base rel gain and the success rate are using the same tuning constants as the EA version, so if you want, you can alter their to-hit odds and firepower using the same XML.
Good news! I'm gonna go spelunking for that XML. Does anyone know which secion I should be looking at? I'll start looking now, but there's a pretty lemon lollipop for whomever can tell me where it is first!
shadow:
I had a teen ask his mother to break up with his dad! It was in the friendly menu. Only saw it once. :o
Absimiliard:
Quote from: Absimiliard on 2009 September 08, 18:15:40
Quote from: J. M. Pescado on 2009 September 08, 17:54:00
...
Note also that the base rel gain and the success rate are using the same tuning constants as the EA version, so if you want, you can alter their to-hit odds and firepower using the same XML.
Good news! I'm gonna go spelunking for that XML. Does anyone know which secion I should be looking at? I'll start looking now, but there's a pretty lemon lollipop for whomever can tell me where it is first!
Bad News! I cannot for the life of me figure out where this would be done... I'm guessing maybe its in the "Socializing" XML, but I can't see anything controlling the rate of attraction. Please anyone who might know (Pescado), I've given a kick at the can, could you tell me waht I'm looking for.
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