Awesome Story Driver Beta-Testing reports
ingeli:
New FSE. And the moving to community lots only works for first step, lot is visible and pickable, but, next step demands for a bed on the lot.
myskaal:
Going back to the topic of romance, could we slow it down a little?
I have been trying to start a new hood lately, a sort of Legacy mash-up where it'll just be one played family throughout how ever many generations I can manage before the whole thing blows up. I create my patriarch and plop him down. Knowing the only sims auto-created with AM running will be work related and not likely any I'll want my sim to procreate with I then make and plop down a few more sims, both male and female to allow for future population of the hood.
So here's the problem:
I don't even get through a full 24 sim hours of play before all romantic prefs are run and the available females are snatched up by the available males as partners. If I do not create males, they are auto-generated for jobs and wham-o, snatch up all the ladies. This way at least allows a little more time to work on the woo-ing.
I did not consider creating premade couples and specific singles because I thought it would be interesting to see the partnering results.
Unfortunately it's leaving my patriarch sim in the cold for a partner.
So I guess my inquiry is: Is there anyway to get the auto-story partnering to slow the hell down? Maybe a 48 - 72 hour wait before any romantic prefs are initialized for non partnered sims?
chaos:
Couldn't you just make them sacred?
Absimiliard:
Quote from: myskaal on 2009 September 07, 23:39:36
Going back to the topic of romance, could we slow it down a little?
I agree. I posted on this a while back. And I've given it some more thought. Pescado's view is that sims will try to pair up, if you want to do it make 'em sacred. I do agree with that. The problem I was having is my Lothario types with commitment issues getting hitched 40 seconds after they were in the game.
Realizing that most people are probably okay with this, I was trying to think of an easy way to slow it down or make it less likely to occur I play on Epic and it stinks when the first teen turns into a young adult they are snagged up fresh outa high school by any odd-man-outs from the initial romance-o-rama that happened at game onset (even if they're 3 days shy of being an elder).
I believe a solution that is in keeping with the current way the mod seems to work is to implement a ScaleRomanceTo Aging and RomanceLikelihoodScaling values to the config that would allow the user to tweak to their content.
PS. I've become more active on the boards of late, mostly to report errors or make demands. Please let me take this opportunity to express my sincerest gratitudeto J.M. Pescado for even allowing for anyones input in his project, and my ugliest envy that I am too poor a programmer to figure this out myself. In my opinion the game would've been a complete peice of cack without the major revisions you've done.
myskaal:
I could make them sacred but that would defeat the purpose of them performing as unplayed townies.
I don't want them to be untouchable, I just think it would be nice to slow the auto-pairing down and maybe force some more detailed compatibility checks. Just a note on my observations and me being curious if it is at all a possibility with ASM.
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