Awesome Story Driver Beta-Testing reports

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mutchka:
I'm still getting a bunch of failed findhome executions and sims moving out of adequate housing only to find they have nowhere to go and get stuck sitting in the homeless pool.  Sometimes, the families are even rich enough and there are enough houses with the correct number of beds for them, but they still experience move failures.  I used to get these messages more often but then it died down, but recently the sims I placed myself and the spawns of my main family branches are getting kicked out of ancestral/nice homes.  Also, when I attempt forcemovein it just affects a single family (probably the ones I had last selected it would seem) and they move to completely empty lots when the homes they were in were just fine. 

I update AM before every play time.  Any ideas  ???

Inge:
I was having findhome errors till I started a new hood.  I suspect earlier use of Indie may have put my hood into a funny state.

Tangie:
Just reporting some experiences with sims 3 the past few days: I started a brand new neighborhood with twoftmamma's empty, cribbed 'hood. Then I created 4 separate couples and gave them all non-job-related lifetime goals and cheated them up some cash (I'm purposely keeping the 'hood as small as possible). Just to be sure I registered them all as unemployed using Twallan's part-time employment hack, because none of them are "blessed" since I want awesome story to do its thang when I'm not playing them.

The game generated lots of NPCs right off the bat (like 34 of them if I recall), but these must just be cab drivers, newspaper deliverers, etc., as none of my families employ a maid service. They also don't have any kids yet so there's no school issues yet. There is some jerkiness in their movements after I've been playing for a few hours but no major lag yet.

After starting them out in modest housing, I manually moved 3 of the couples to new housing - to two very nice houses that I had downloaded and a third house that I'd made but hadn't yet had a chance to play. This required cheating them up even more money. While I was moving the second couple, the first couple quit their "jobs" in "unemployment". One of my couples later gossiped that one of them got a new job, which I haven't checked out yet, but since I was trying to keep them unemployed so that no new sims would be generated that news didn't thrill me. Then while playing/moving the 3rd couple, I got a notice that the second couple quit their jobs in unemployment. I think that was probably due to them having plenty of money since there was some left over cash after moving, but when I went back to the 4th couple, I got a message saying that the 3rd couple, who I just moved to this fabulous new house, had moved to a smaller house. They have no children but I placed a crib in the house I'd moved them to so I see no reason for it other than I guess they thought the house was too large! Maybe it was the fact that the bedrooms all had double beds instead of single beds in them. Hmmm, I'll have to test that. But I had just had my sim start a garden at that house, too. Now I either have to make them move back or make him plant a new garden all over again.

Odd things start to happen after playing a few hours, too (nonawesome things). I sent sim A to the shower one morning then commanded her to eat cereal. While I was focused on sim B who was eating his cereal at the table, sim A walked over with her bowl of cereal and ... she was completely naked. WTF?? It was a riot! I clicked on her and commanded her to change clothes and as soon as she finished her cereal, she did it. I wasn't sure there for a minute if I'd have a sim walking around naked permanently or not. I have a sim in my Sims 2 game who NEVER gets dressed after bathing unless I send him to the dresser. This behavior is consistently reliable, even after just starting the game. Very wierd! Hopefully this sim isn't going to start doing the same thing all the time, although in sims 3 at least you don't have to have a dresser to get them to change into clothes.

Anyway, just reporting that my sims are also moving. If the ancestral home feature is working and we use that, that doesn't affect story mode, correct? Because sometimes I would like nonplayed sims to stay where I put them but I'd also still like them to be subject to story actions. Also, if things like double beds versus single beds affect moving, it would be nice to have a more complete understanding of the logic involved in how that works.

Inge:
Is your nude sim insane or inappropriate?

Tangie:
No, the nude sim does not have either of those traits. I played a bit today again and so far I have not seen a repeat of the flagrant nudity. In front of the toddler, no less.  :o

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