Awesome Story Driver Beta-Testing reports

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Cocomama:
I picked up the new AMS 8/30/2009 3:15 AM and doing Wolfrun, not using SC on any sims yet.

Thank you, I removed the red tracking for most of them, does the story mode colour some sims red too? For some sims I had to put tracking on, before I could un-tracking them. One of the sims refuses to be un-tracked, but she is skilling fishing via story mode.
Edit: Turned out she had a one-shot-command to skill fishing but was doing nothing. Deleted queue now she's fine.

I made a screenprint of a purple bike and purple derelict car in front of the library. The bike is owned and moving, appearing and dissappearing. The car is marked as derelict, but towderelicts does not work on it? It did gave a pop-up a derelict was removed once, but that must have been another car I didn't noticed.
Edit: added a second picture from purple car that is owned and used/moving. Later in game that car became a derelict too.

Don't think I did something to make that familie sacred, am not using this feature because I want them all to be used by the story mode. They were sacred when I placed them in the hood. Sacred happened spontanious before in other new hoods too, from all fresh non-played families placed at least one turned out sacred, without me causing it.

Edit: All is OK now, did a fixall and after the popup "5 phantom butts cleared" the stubborn stuck purple car in front of the library finally was removed.
I made a copy of the autosave before/while it is happening, if you are interested.

J. M. Pescado:
Nope. Not interested. This is a known issue that fixall will sweep.

Tangie:
I ran into some odd but seemingly benign behavior yesterday; I have no idea if it means anything or not, but thought I'd report it just in case. The sim I was controlling went to the library and two other (created by me) sims were there. Neither of the two were from the same household. One sim was a romantic interest of my controllable sim so I directed him to greet her and she suddenly ran to the toilet and threw up. My first thought was to wonder if she had been pollinated but she is single and I hadn't received any story mode announcements about it. About the time she came out to speak to my controllable, the other sim, a male, ran to the toilet to puke also. ??? Like I said, they were not part of the same household so it doesn't seem likely that they both ate the same rotten food. I suppose they could have both eaten spoiled hotdogs at the park or something, but for this to happen at the same time to two unrelated sims seemed strange. Is there any chance that you doing any tweaks to the game involving throwing up that might have somehow generated this? I did not see this behavior repeated again by these sims or any other sims during the remainder of the play session, so it's not a big deal or anything, just thought I'd mention it.

J. M. Pescado:
Quote from: Tangie on 2009 August 30, 14:54:39

Like I said, they were not part of the same household so it doesn't seem likely that they both ate the same rotten food. I suppose they could have both eaten spoiled hotdogs at the park or something, but for this to happen at the same time to two unrelated sims seemed strange.
Nah, this is pretty common. Sims don't seem to have learned not to eat the mystery meat.

ingeli:
Grah was deserted, so here are two FSE:s in one rar-file. I had odd things happen when I enabled the new command, and then shortly after used forcemovein - the homelessfamily moved in to the house I was playing, and THAT family was evicted. I got the FSE:s when trying to switch between families. The force-moved-in family was not possible to switch to, at all.

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