Awesome Story Driver Beta-Testing reports
Tripcore:
Quote from: byronh on 2009 August 27, 23:44:39
Thanks for the info. The married Sim does indeed have the Flirty trait and I am removing it.
So are you saying that the "Suck up to Boss" work tone will cause the boss to spawn? Or do I have to physically socialize with the boss outside of work? (And how the hell would I know who he is in the first place?)
One funny thing I'm noticing is that the gayness is spreading. Abraham Finkel has just recently recruited Cycl0n3 Sw0rd and Iqbal Alvi.
LOL, no don't remove it, you'll take all the fun away! Kidding.
Yeah "Suck Up to the Boss" can spawn the Boss if one isn't assigned yet, then you can go back to the normal work tones you do afterwards. I think I'd be hard to find someone outside the workplace if you don't know who to look for in the first place. ;)
And yes, once you initiate it you'll see romancing of all types left and right, very amusing I might say. AwesomeStory is indeed awesome.
Alek:
Please stop the Young Adult/Elder relationship forming (Romance) or limit it a lot in the next version of Awesome Mod. I love the automatic relationships, but hate that there are too many Young Adult/Elder couples in the town.
J. M. Pescado:
This already isn't supposed to be happening all that often. Where are you seeing this occurring?
Cocomama:
Using AMS 8/28/2009 7:11 AM and AMS 8/28/2009 10:36 PM with the new config that now automatically includes tracking/SC.
I have a few questions about the, for me, new factors. I like the tracking feature and a lot more info and colours are showing up now. Purple cars and bikes, sacred halos and bloodred simpictures cruising my hood.
I already find out that some of the red sims need my attention, because they are stuck/looping in some way of store-action. Canceling queue cured that. Replaced a bed that was still marked as owned by former resident, but other families/lots are red, and I don't see anything thats wrong with them?
-Families had sacred halo's although I did not make them sacred. Because I want storemode deal with them, I first had to make them sacred ?! before I could make them unsacred.
-I have no idea what the purple-coloured car/bike means, they are not abandoned, but in use/moving around? After a while they dissappeared.
AMS 8/28/2009 10:36 PM
No more stuck/looping sims found, however the game still freezes after a few hours play. Deleting the .caches files allowed me back in my hood, and after deleting some of the families was able to play untill the next freeze. It definitly looks to me, there is some limit to the number of sims I can have in the hood/my PC can handle.
-Can I delete the 60 or so homeless NPC and let/will the game generate only needed new ones?
J. M. Pescado:
Quote from: Cocomama on 2009 August 30, 10:57:42
I already find out that some of the red sims need my attention, because they are stuck/looping in some way of store-action. Canceling queue cured that. Replaced a bed that was still marked as owned by former resident, but other families/lots are red, and I don't see anything thats wrong with them?
Red is the color used for sims you are tracking on radar, but haven't marked sacred.
Quote from: Cocomama on 2009 August 30, 10:57:42
-Families had sacred halo's although I did not make them sacred. Because I want storemode deal with them, I first had to make them sacred ?! before I could make them unsacred.
If a fambly is in yellow, it means a sacred sim lives there. Even a single sacred member will mark the entire fambly in yellow, which is why you have to first make them sacred (sets on all), then unset (clear from all). I'm sure you did something interesting to cause that in the first place, though.
Quote from: Cocomama on 2009 August 30, 10:57:42
-I have no idea what the purple-coloured car/bike means, they are not abandoned, but in use/moving around? After a while they dissappeared.
Purple car/bikes are those which are derelict. If they are on the road and not moving, this is a bad sign. If they appear only briefly, that's probably because the tracker spotted them right when they spawned, before the sim popped into it. They may subsequently change color or start moving, which means they are fine again. Those that AREN'T moving, if they are on the road, were abandoned because a sim was ejected from them while driving, and now they are stuck on the road. Placing the owners on Supreme Commander will cause them to reclaim their vehicle. I may also include a "Dude! Where's My Car" action that will let you order it immediately later.
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