Awesome Story Driver Beta-Testing reports

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spaceface:
Quote from: J. M. Pescado on 2009 August 27, 14:48:53

Eviction due to inability to pay bills is likely the reason that will eventually be instituted. As for "some people moving out", it's not like they can really GO anywhere. If I start vaporizing sims entirely, we're back to the thing we hated in EA storymode, that even EAxis got rid of. So we're certainly not going there.


We would really need apartments. We could make Terrible Slum Dwellings for AM storymode to send useless sims to. The famblys could be packed in like sardines, with communal bathrooms and kitchens to keep costs down.

J. M. Pescado:
This project is being worked on right now, actually. There won't be communal bathrooms or kitchens, though. As a brilliant innovation, sims will actually be able to LIVE in a rabbithole. Do you really care what they're doing there, or if you can see it, as long as they do? It's not as if they don't stand like posts and pretend they're doing something anyway.

Tangie:
Quote from: J. M. Pescado on 2009 August 27, 11:34:42

Quote from: playintheleaves on 2009 August 27, 05:38:48

I might be missing something, but the story driver hates a particular family of mine.  They went "homeless" (living in a hospital) and I have no way to make them my active family.  I even tried moving them in with another active family and then buying them a house.  It worked for a day or two, and then they "moved out" so another family could move in.  It even told me where they were moving (Minihaus) but I have yet to be able to find them on the neighborhood map.
That is extremely unusual, then, because there is nothing in AwesomeMod that EVER evicts a fambly from the neighborhood. At this point in the dev process, no sims are ever evicted to the homeless pool in AwesomeStory.



As previously reported, I had two families who were moving 3 times per day and the common theme was one particular house they were taking turns moving into. Both families had a toddler already and the Romance story actions were alternately sending them to the house that had two cribs. The Romance actions causing this for one family would generate Move In actions for the other family and so they would move into another house. When I investigated what was going on, I deleted the second crib and the musical houses stopped.

I do not know the mechanics involved in Awesome story mode, but if the Romance or Move In actions send a familiy to a house that's already occupied (because it has some feature that it requires, such as the example in my 'hood of two cribs instead of one), what happens when the family that is displaced has no other suitable, affordable house to move to? It seems like it would be occasionally possible for all the available homes to be too small, or not have enough beds, or to cost more than the family can afford, etc., so what would happen to the displaced family then?

J. M. Pescado:
Quote from: Tangie on 2009 August 27, 15:58:11

I do not know the mechanics involved in Awesome story mode, but if the Romance or Move In actions send a familiy to a house that's already occupied (because it has some feature that it requires, such as the example in my 'hood of two cribs instead of one), what happens when the family that is displaced has no other suitable, affordable house to move to? It seems like it would be occasionally possible for all the available homes to be too small, or not have enough beds, or to cost more than the family can afford, etc., so what would happen to the displaced family then?
Nothing. A fambly can only be displaced if there is a valid house to displace them into, otherwise they will not sell and nobody moves.

Inge:
So what happens if we want to prune the population a bit?  Is there a way to forcibly remove sims from the hood?   And once they are in the workhouse, will there be a way for the player to give them another chance, like move them in with another family?

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