Awesome Story Driver Beta-Testing reports
moosemonk:
Quote from: playintheleaves on 2009 August 27, 05:38:48
Also, is there anyway to activate for it to tell me when other sims in the neighborhood get married or have children? More reminiscent of ISM. Right now it tells me when other sims are going to work or are working on skills, which I don't really care about, but I do care about marriages and babies.
Enable InformOnStoryAction in the config file.The pop-ups will alert you to romantic interactions and marriages,households moving and pollinations.It doesn't report actual births though.
J. M. Pescado:
Quote from: playintheleaves on 2009 August 27, 05:38:48
I might be missing something, but the story driver hates a particular family of mine. They went "homeless" (living in a hospital) and I have no way to make them my active family. I even tried moving them in with another active family and then buying them a house. It worked for a day or two, and then they "moved out" so another family could move in. It even told me where they were moving (Minihaus) but I have yet to be able to find them on the neighborhood map.
That is extremely unusual, then, because there is nothing in AwesomeMod that EVER evicts a fambly from the neighborhood. At this point in the dev process, no sims are ever evicted to the homeless pool in AwesomeStory.
Inge:
If the Story was going to ever make sims move out, what sort of valid scenaria might lead to it? What about inability to pay bills? I think realistically, you would get *some* people moving out, even just on a whim.
J. M. Pescado:
Eviction due to inability to pay bills is likely the reason that will eventually be instituted. As for "some people moving out", it's not like they can really GO anywhere. If I start vaporizing sims entirely, we're back to the thing we hated in EA storymode, that even EAxis got rid of. So we're certainly not going there.
tjstreak:
Quote from: Gastfyr on 2009 August 26, 18:50:27
Do you have anyone in your town who is actually capable of having children (that is, do you have any Young Adult or Adult females)? If not, you'll probably have to manually move a few in to avoid total town extinction.
It's not a big issue. The NRaas computer confirmed there were no infants or toddlers and about 2 children and 2 teens. There were about 75 young adults, adults and elders for each gender. I did my usual, creating a couple of families -- one named Breeders -- with six children each, which solved the immediate problem. I turned Indiestone back on to let it start repopulating the town, and will give the birth control mirror a try to see how well it pollinates the town.
I just posted this to let Pescado know that there may be one instance, at least, where the story driver may not be working. Who knows, I may have borked the configuration of the Awesome mod. After I fix the town, I will give it another go. I guess that's what one does with betas.
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